Same Problem as Stolfaen... 2 guys shooting Diagonaly at my rifleman... first of all they have MORE range than any cannon or Rifle guy... so they killed my whole defense... lol lol lol and now they cant hit the last rilfeman... and i am stuck :P
There are some really intresting points.
(A) Why does the Culverin 150 Dmg, the Second 100 ? and the GC 150 again :P
(B) It seems to have no effect how strong a cannon is .
(C) The GC should at least have 165% of the Range of normal Canons .
(D) It would be great if there were something like a "Gate" and buildings like Barracks which automaticaly spawn melee units through the gate for close combat :P
(E) it would be great to change the direction of canons (diagonal e.g.)
its a bit stupid dont you think.
You got 1 Life, you got NOTHING for burning energy...
Why should one build archer towers 15 gp
If you can have Croosbow towers for 22 gp.
Crossbow : 10 Dmg 140 Range 24 rpm
Archer : 5 Dmg 110 Range 24 rpm
Upgrade doubles damage each, and a bit of range Oo
The crossbow should be at least 30 gp ... or cheaper archer :P
What i hate about these games is the fact that the starting troops are always the best.
e.g. Goblins, Centaur Archers, Elite Archers, Dwarven engeneers and so on... all troops with MASS .. i could have 5 titans ... the mass of the others wo
Commtes to units :
Patrol boat is OK
AA Boat is OK
Frigate is OK
Have the Destroyer equiped with an automatic canon (slower than MG but straigth fire and stronger)
Cruiser is OK
Battleship maybe give it an AA MG
Submarine OK
Attack-Heli OK
Submarine Heli - should be faster.. costs so much and is pretty useless in battles
Jet - Remove the dual MG it anyway does not hit his targets and give him twin AA rockets.
Hovercraft - OK
Atomic Sub - Maybe give it 4 Torpedo tubes
Heavy Bomber - Ok
Carrier : i think this unit has the biggest lack of abilities. You should add at least one Flak Battery. It also should launch some kind of special Jet-Fighter-Bomber ONLY to the carrier.
It should have a Rocket launcher against ships and drop one of the Bombs the Heavy BOmber drops.
Because , in late game Attack helis are quiet useless. Same for Anti-sub helis and the Jet is not good either...
you should add some kind of ground torpedo to the nautilus which is especially AND ONLY against subs.. because it was quiet easy to distract it with frigates / hovers and overrun it by subs which did not get hit :P
Great game through :D but i HATE the fact, that you CANT only have 6 units... most of time you want to have a titan in your team :P so only 5 slots are left :(
id like to have at least 9 creatures :)
How to beat Golbin Madness EPic
Keep in Mind :
Dragon Stomp kills Black gobos instant, Dragon breath takes away 1/3 life.
Stop Time / Crit buff for reaching the castle.
Keep your army BEHIND the Dragon, expect the goblins. The are good canon fodder :D
Use at least : Goblins, Dragon, Healing Unit (pixie) for keeping up your health and blocking with goblins.
If you are in front of their castle, Save all your mana Again. Then if a black gobo reaches your dragon spell invincible so he is save.
If you loose your Dragon in front of their castle, the black ones will charge through and you will loose for sure.
So all you have to do is, play invincible if a black one is about to reach the dragon. (dont mind if he doesnt turn to the goblin, his stomp will kill the black anyway)
If you play Invincible also take your army to attack the Castle.
5 Seconds before running off, retreat them behind the Dragon ;)
Man you really have to keep the relations... if you can beat the lvl with 10 subs (first one) then you cant spawn a ship and an army which affords to beat them about 1000 ships...
THis one is quiet tough isnt it? I mean first lvl on EASY .. i completed the first naval war without any effort... but the first lvl on this one ... i got about 100 Subs and 50 Frigates in front of his base... not knowing he would go berserk like hell getting in the first lvl a ship that easily kills about 500 ships + hyperproduction army... so my base and fleet were crushed on 800 max ressources and ressource/supply upgraded 2 times.. all upgrades ...
Ironically you COULD kill the base without any effort (about 5 upgrades) but then the game shows you, that you have to upgrade A LOT more, to overlast his flagship bash attack Oo
really the commanding shit is the biggest problem of the game... i just cant win some maps because units (eg. dragon goblin epic) DONT fire in the right direction... he turns round... and fires 80 of 100 shots backwards... but not in the attacking line... because one goblin is thrown behind him and he thinks "okay well the WHOLE player army is behind me, and there are 5 goblins behind me... 5000 are in front of me... yeah well just help the army kill the 5 ones.. instead attacking the 5000.... godamn this is getting me really angry
okay forget about the black guy :P dragon wins... but in epic mode the gobo runs behind my dragon... and then its impossible how bad commands work... the stupid dragon pushes the gobo away... but exactly into MY castle :D
i dont understand how to beat the black goblin Oo
Differences to part 3 :
He resists any dmg (so its not possible to kick him away... as in epic war 3)
He kills everyone with a single slash (units get stuck, as they arrive him, and WONT pass him even if i click them a thousand times to walk past the goblin... in epic war 3 it was possible)
only the dragon rider hero and the first one are able to pass by ... but they are not strong enough to kill the ones defending the castle Oo (red ones)
Issue on magic lvl dont know name ^^ just fighting there for about 3 hours not able to push through... the epic one where 2 angles + white fearies and pixies spawn... well okay the issue is.. the pixies started to heal with 100 a tick... but then suddendly they heal for 10,000 each of them.. immune to stop time ... not even able to push through thanks to feary with 3,000 crit endless fire :D is this a bug? it suddendly switched from 100 to 10,000 oO
Äh damn it did save my game... have to do all hard / epics again *whinneeee*
And btw. who is using diabolos? i mean äh he needs at least 10 seconds to run his attack.. only hitting the targets standing on their position as he performs his attack... not be able to be hitting kicked enemies... i dont know and at his dmg also isnt compensating this weak point :D compared to lord of fire he is hell weak Oo
You cant kill the goblin you have to pushback him as in epic war 3 :)
Just use Sucubuss, Cannons, Caster units and spells to throw him back and keep him in front of your units and behind his own castle :D
For critical situations use invinicbility