Please do not make the spacekey a shortcut to a menu for next game. Some people are very much used to it being the jump key that they end up in needless menu's an awful lot.
Great expension, but you still can't know what new units do untill you used em. A mouse over disciption of unit capabilities such as splash, would be handy.
Having completed the entire game in slightly over an hour, then having to tab out and wait an hour for the final "achievement" kinda sucks. And after you have all the others, ya want the last one...
OMFG! This is the worst game for sticky keys. The controls are overresponcive as is. You try to dodge a foe and suddenly you are in another bubble because you cant unsticky fast enough. Not instantaneous that is. And the bubbles you just freed by killing foes are lost. Meanwhile you still need to heal the bubbles you lost in the fight. Agrivating.
it seems bugged. In the second mission, a successfull first attack does not give you the middle area, yet if you attack it again, you attack a third area altogether. Furthermore, no matter what you do, build, cultivate, you keep attacking the next area.
Ok, so my at's started shooting my own men...actually targeting them. There where no enemy units nearby...
Also: lag sucks. I have to click 5 times because it automatically doubleclicks which means I cant move the unit.
You have to kill 1 enemy per round, at later lvls with the nukes that take out 2 or 3, its easy.
The meteorshower rarely works, might be bugged.
Its a fun worms rip-off, I enjoyed it.
Ok, just so ya know, PillBoxes block line of sight, so don't think you are smart building one infront of the 2 100xp gunner manned bunker in the middle of the field so you can put a engineer in it for last minute tank-mining