Its SOO easy, 1 you dont need to get 10/10 antidotes in one run, replay the level get the missing antidotes, done.. So just focus on surviving and getting to sniper rifle.(level 5, from then game is a cakewalk)
skip clear planets should mean your spaceship does a flyby, not stopping at each planet only to remember it can go to the next to do the same trick again and again.. once you hit millions of miles per hour its really annoying not being able to hit max velocity
a confirmation before resetting my perks wouldve been nice, had 1 perk into tree 3, the bottom bar said Tier 2 (bug) could reset for 0 perks, accidentally clicked it.. and it immediatly removed the only perk i had
Sorry for all these messages, but Kong wont allow me to edit or remove them. This will be my final update untill the game changes. I have played this game for 60+ hours now and just unlocked spaceship, gotten 10 coins in the proces and and together with my current masteries am at 12.8 speed.. reforging does not increase based on mastery as tutorial says, and getting back to spaceship will only give me 2 coins.. NOT WORTH IT. Make coins more available, at the very least keep giving new coins for Tier 1 and 2 mats after reforge. also 0.025 per mastery is too low. you could also with 5 stars do 0.01-0.02-0.03-0.04-0.05, do each star gives more speed. together with the money issue this game is too slow and unrewarding to be fun in its current state. good luck with updating the game, ill be back but for now im taking a break
The issue with the Coins being given only for Tier 3+ materials can be revised, but the idea is that you don't reforge at the first coin obtained, because if the lvl is too low, for example stone, no one will pass it because it is more rewarding to ony get to stone. The selling of materials is done indirectly on the Crafts. They are there for exactly that purpose, sell materials you don't need at the moment. Maybe the Craft times can be reduced. This game is Idle, Time Management and Incremental, so you need to be patient with the progress of the game, manage your resources and uptake the increasing needs to grow. This is a rather slow game, but a lot of things are coming so please be patient on those too.
another couple of suggestions if i may, how about a coin for reaching full mastery of a material, and for the money issue, you could sell the base materials for like 10% of their buy value.. so Fire could sell for $1,1 each, and a plant would sell for $15,4
The Coins for mastery can be done, but the Tier6 mastery lvl you mentioned on last post would be rather high on requirements, it would be a reward and not a gift.
another couple of sugestions that may help the current game, a coin for reaching full mastery of a material (or a coin for a new Tier 6, doesnt raise speed but gives a coin) and to help the money perhaps sell the base materials themselfes, at like 5 - 10% of sell value.
im 5 days in and only now working on unlocking Metal. the profits from crafting really need a rework since everything sits around 1$ profit per second crafted when buying and 5-6$ per second while making it. This hardly saves any time since the requirements get pretty high pretty quick after metal it seems.
could you make it so that Buildings react like creations when you click them, meaning they automaticly start making the items for the recipy, this way i could select the next building, then idle and the game makes all the correct items without me having to switch. (this would override once you decide to do other creations etc)
This could take some part of the time managment part of the game, but I can put some progress bars or something like that on the materials needed to start a building
for the craft screen i would love to see the max amount of items i can sell, or that it tells me how many of each element is missing for crafting large numbers. Same on the build screen.. (you could make the text green if you have enough, and red, with the remaning number if not)
Dragon hearts should be permanent, we need a wave UI, ability to quit boss fight early and grind up. Multibuy should be a toggle for all heroes, a buy max option.
when you set sail and take food with you, it subtracts the max supply even if you dont sail anywhere, or only use 50/100 food. every time it subtracts the 100 food. Dont know if this is intended or not, but was messing around setting sail and returning home without going anywhere and my food was dropping like crazy
It was intended when I started creating the game, but then things changed a little bit from the original plan and I guess it makes more sense to only consume the amount of food you use! Will fix this for the next update :)
wow what a childish "developer" learn to update your games instead of releasing a dozen at the same time with no added value at all.. and learn to deal with negative comments instead of typing a hateful reply.
final damage dealer doesnt get disabled when checking low quality mode.
Fun little game, decent linear progress. nice conclusion to the centre of the cube
275 silvers and not one got jeweled.. change these droprates into something more relable. also daily quests are too few to be called "steady jeweled" make it 3 per day or 1 per 8 hours for some better balancing. since epic equip droprates are allready as low as they can be any chest is welcome
Really sorry about that! I just released an update with the wrong Tier bug fixed and added a confirmation popup before resetting perks!