Fun and funny! If you continue to develop this I'd play more if I felt I could handle the rate of words. When I was overwhelmed with words and didn't type in time I got even more overwhelmed by the words that were still approaching at the same speed and greater density.
Made last weekend for MolyJam 2013.
During night, drones are slow yet dense.
That's when I try to rescue.
During day, drones are few yet fast.
That's wehn I try to flee.
Great game made in a weekend! If you continue to develop this, I'd be curious about more difficult levels where I might not see the guard and where the guard detects my light source from a farther distance.
I also enjoyed the graphics and sounds. A complete and satisfying 2-day game! Look forward to playing a follow-up into evolving enemy paths, bullets, and bosses with appendages or drones.
Like the sound and the random walk. Hard to see how much money I am making and have made. Bigger score font? And how about showing the money I spent on the buy and the profit I made on the sell?