There seems to be a coding error in the war screen, you can get more units than you have by keeping the 0 In front of your units, for instance if you have 200 Catapults and 200 Coal, you can actually get something like 250 Or around that much by typing it as 0250, Then when one dies in battle it seems to correct itself.
Manually mining at the start is important, you don't have to fill the bag to be efficient, as the last swing normally loses a % of the mineral you would have mined if there was enough room, when the bag is nearly full you can be more efficient by just banking it there and then by walking to the spears. Other than that, fully upgrading your swordsman can allow you to pick off archers by going up and down to avoid arrows, and it will feel especially badass when you take on the speartons later as you avoid their thrown ones!
It's a nice game, seems you should just dump all your resources into infrastructure and economy and instead of spamming turrets like you usually would in other games like it, you only need to place turrets on the direction that you're expecting a wave to come, unless you're so loaded that you can place a fine circle of THELs, missile launchers and pulsers around yourself, but then the resources are usually limited enough to prevent that.
Get green purple tree, stack sniper towers and make a sizeable nest of gold near the entrance with some ice and slow towers, chances are anything that isn't obliterated by the snipers barrage will end up feeding a lot of gold towers for you, this is useful on bosses, for each fully upgraded sniper tower you get a tower which deals a lot of damage, hits both ground and air, covers the entire map, and has a 20% chance to stun per shot. The tower is overpowered because of that 20% Stacking and perma stunning anything it can't kill.
I went into the first area with enemies and tried out combat, first thing I notice is that if you quickly attack and then run away a bit you can get free potshots with no damage rather than taking damage. Then I tested just hitting on him, well, hitting on someone flat out with no movement is definitely faster, but it seems you can avoid all damage by kiting in this game, might be a significant thing to remember if there are any very hard hitting enemies/bosses.
Last out for a while until you can spawn 6 Cyborgs, when his line turns to all trojan defence you start spawning downaddups on the same line, repeat this after he has used up his safeline just making sure that the downaddups get to him most of all.
Best defence seems to be a line of resistors up front, LED, CMOS, Transister, CMOS, AI favours worms like sasser and downaddups which is the reason for an extra CMOS.
When you have all your TIER 3 Upgraded turrets that line wont really need additional defence, pump your economy so that you'll have enough money to spam REPAIR ALL and you'll basically have a line of resistors that just wont ever die, never put your trans up front because of the phase units being able to ghost past it on occasions.
I use monitor, all gadgets, bank, modem and telephone wire; you should be generating a LOT of mind later on.
Another exploit is how SP/HP Per kill works with poison weapons, poison weapons tick fast enough to hit the dying creature, then you would gain twice the amount of recovery for a single kill using this mechanic (as well as the EXP), so +5 HP Per kill with a poison enchant becomes +10, and so forth, you can already see how this is abusable.
One of the best ways to earn money is by exploiting the save game feature with blessing stones, if you grind up a blessing stone by itself (25% chance all single stones turn into 1 superior stone) you can turn what was worth 200 Gold into a nice 1600 Gold, now don't worry about saving those blessing stones too much, so long as you get your drop rate through luck (each point of luck = 1 Drop rate) and items to about 70 You'll be getting a truckload of items with every mob, stones are not uncommon.
Of course, this is an exploit.
Not sure why, but in a vast amount of RPG's you can rarely go wrong with a defensive character, paladins, tanks or just people with copious amounts of damage reduction just seem to rock over outright nuke glass characters, with the cursed werewolf for instance and a lot of stamina, you are healing for EHP, not just your HP, when you heal 1 HP When you have a lot of resistances to everything, the 1 HP is actually worth more like 5 In most cases, and this scales incredibly hard later until you have a damage that yes; deals moderate DPS to others, but at the same time takes NO damage from ANY source.
Also another thing I seem to have found useful is to have your third hero more like a benefit mule, lives and paving cost are global, if you're on the skaran quests you have 1 Life, have your mule pick up some extra lives on his/her items.
Spellsword seems to be the only melee unit worth looking at, and even then you're only going to be placing one or two on *some* maps, although melee doesn't hit flying, spellsword is the only unit that appears to have a snowballing feature, and it's got a pretty high % On it too.
Set up your spellsword behind a strong caster and try to make the unit arrive at him with low HP, if he's getting kills you want to upgrade your siphon to max, if your hero has a lot of swordplay bonuses on it, he should be one-hitting most things after that and will continuously grow in strength, perhaps the only downfall is that he is melee in the first place, and if you're like me you're using him from quickfire's units, so he'll be fire based, also of note is that he can bring a debuff too, further increasing damage from all sources, a really nice unit.
First I thought melee units would be ok, then I just got mobbed by tonnes of flying units.
Then when I try ranged, they were too weak, so I had enough of the game's shenanigans and went pure ranged, if you boost your wisdom up to 10, and your Advisor Gordon's wisdom to 10, Then stack as much ranged on them as possible (the damage stacking on this game is high) then when you'll notice those wimpy crossbowmen hurt, and they start to hurt for a lot, when they've got a 300% Increased damage on them, and have the added bonus of being able to slow, put a slow at the front, the ranger behind him will be the middle DPS build, if you're expecting armour make him an armour crossbowmen, front what I can see this build is pretty much destroying boards so far, even against strong physically immune monsters (because you can penetrate a tonne of armour anyway).
Solution to all swarm games. Upgrade weapon, increase it's amount of bullets, find a nice angle and lay siege to everything with your seismic wave shotgun of doom.
This is why script kiddies ruin games, since no-one can have fun playing in a game against someone who'll cheat all the time, developers have two options, they can either improve the security of the game or leave it. Improving security does waste time, stops game updates and other productions. If you want to cheat, go get a game where you're supposed to cheat in multi-player, like Saints Row 2. Some people are just wasters...