Soothing Breeze and Calming Murmurs apparently are not working right now? If I go adventuring and the spells activate, it is still only the same degrade rate of the different stresses as normal
I get an error when i want to start my save game... it is as follows:
ReferenceError: kongregateAPI is not defined
Called from module com_davidmaletz_faengfl_achievement_KongAchievements@https://game287455.konggames.com/gamez/0028/7455/live/Aground.js?version=1.1.1:11043:2
Called from module com_davidmaletz_mining_MyAchievements@https://game287455.konggames.com/gamez/0028/7455/live/Aground.js?version=1.1.1:13153:2
Called from module com_davidmaletz_mining_Main@https://game287455.konggames.com/gamez/0028/7455/live/Aground.js?version=1.1.1:2074:3
Wonderfull game!
The story isn't bad and makes one curios whats coming next.
The only "complaint" I would have, is that you farm minerals (1 min) and than you build parts for about 10 min... it feels kinda strange to have such long building times for equipment.
looking forward to a sequel!
The game would get from me an instantly 5/5 , but the double jump feature is just so bad, that it gets only 4/5. Coins disappearing and you loos your multiplicator is just hm... unfair?
great game! I love how it reminds me of the N64 (i think) star wars game ^^
but sometimes when you have a crossing it suddenly disappears and a new one is there (and very often you are now in the wall of the new crossing)
I really really like that game, nice concept, great idea and wonderfull style! But I'm kindy sad that you get a new tank every level, why can't you play and upgrade your old tank?
I have to say, nice Idea for a Game but there is room for improvement!
For startes, the upgrade screen should be available all the time, not only when you start a level (thats pretty annoying).
This game cries for a story (it has one i know, but a very poorly written one and you could make a lot of it if you put some thought into it - i like the basic idea very much)
Please stop with the pickupable stuff, it is just plain annoying to do so in this sort of game. You could give credits per killed enemy directly (probably you have to scale the availability of the stuff higher)
if i could, i would give you an outright 10/5 for that game! It is truly an amazing game with lots of story and good reworked classic game style. I hope i see asequel to it (mustn't be a sequel but another game like this one from you!)
I have to say, the basic concept is very good, but there are many things that are not very accurate. as example: my ship is slower when i have a lot of cargo in it, come on, we are playing a space game, weight doesn't mean anything. the next thing is, trade, its pretty much useless...
Huh, looks like the Kongregate API didn't load. It's included in the header though... I'll just do a check for if it exists so it doesn't crash.