Another bug: If you start a new game after completing the game and returning to the main menu, your base will continue to come under attack as though you were executing the final mission, making it impossible to get past the tutorial phase again.
You can use the tutorial with CS4 if you select ActionScript 2.0 when you create your .fla file. The menus are a little different, but it makes the code work correctly.
Fun game, but suffers severely from the long late-game faction grinds. It flows pretty well right up until you find yourself 1000-1500 faction points short of being able to do any of the final missions.
Bug report: I conquered a castle, and got a blue egg and a recruit as rewards. I didn't want the recruit, so I dismissed it, and the egg turned into a purple berry.
Another bug: play a robot, play Hive Mind, get the robot unsummoned. It will still have its Hive Mind bonus listed when in your hand, and if you play it again, the card will be unusable, just taking up space on the table without being able to attack or block.
Easiest "impossible" badge ever. It's basically just an endurance badge, keep trying until you draw the cards it takes to win each challenge. Almost no strategy or skill required.
A frustratingly buggy interface and a lack of a continue or save feature combine to make what would merely be a bad Trauma Center clone into one of the worst browser games I've ever experienced. Easy badge, though.