If you're going to make a game that relies on accuracy, you need a more easy to control power gauge and a bigger arrow, cos at the moment, balls could be going anywhere for all I can tell.
Simple concept, well executed. Engaging without becoming boring. Only criticism is that the player sprite is quite small and hard to see. 5/5 Keep up the good work guys!
I wanted to give this game 5/5, but the stupidly narrow areas for clicking diferences blew it for me. Scoring 0 for three levels in a row just because it won't accept that I'm clearly clicking on THE LAST DIFFERENCE is not my idea of fun.
I am not usually the kind of person to do this, but THIS GAME SUCKS. I appreciate the retro feel and all, but thie is the worst control scheme of all time. OF ALL TIME!