Found a way to resolve my lag issues: change browser from chrome to firefox. Make sure adblock software is running. played through several levels, towers, and dragon challenges all day no lag. starting to think it's a browser and ad related problem. game functions fine.
Interesting game but I think I broke your game. Armor on hit + Attack speed = you cannot die. Tip for the ones just starting, focus on getting a whole lot of stars before trying to get to higher levels. Once you've done that each time you restart you find that it get easier every time.
This game has fallen under my freemium/ pay to succeed category. I understand the occasional grind to progress however it gets ridiculous by level 9. The game becomes more about how to grind making money than actual skill. This is a pity too because the game was moderately entertaining to begin with. It's quite disappointing.
In my opinion, this is the best dungeon crawler game i've played in a VERY long time. If not, in line the best (FF series / tactics). Great job on the auto-discard. My favorite feature. Suggestions for future builds would be class divisions in your skill tree and act play throughs but as you mentioned this will be in your future update. Fantastic work! I loved it.
This game makes no sense on why it's considered a "hot new game". Someone is exploiting Kongregate's play count ranking system. Previous games have already raised the bar: This game has a lot to do before it even makes par to the new gaming standard.
That being said this game is far from perfect and there are major flaws in their design. 1. The grind is hard (but not difficult, you just have to understand which one to prioritize in upgrades and research) - I did the full upgrades in about 5 hours total (deep sea stage 5 * rinse and repeat). some of the reasons why people may have found it bad is that there is no "survival" mode that will at least challenge you for earning your points / money. Your magnet doesn't affect the power ups. There is no preview of your "super power". And there's no challenge / consequence to the stage except for not meeting your quota on killing balloons. overall - the game isn't bad. You can see the effort they put into the game but it just feels a little rushed or poorly thought off in some ways.
**Worst point - Don't make a game like this and NOT TELL YOUR USERS that you have to STAY ONLINE.
I found this more fun than expected. I kinda wish there was an interesting narration as you progress through the story. And perhaps a play button that tells the adventure as a story book style cartoon.
Great game, please fix a stage glitch. After completing a stage - users can double tap spacebars right before next stage confirmation is made. (skips 1 stages with completed notice attached) FYI
Awesome game, I just want to suggest certain TD standards: Hotkeys for enemies, option for immediate next round (e.g. bloons defense), optional targeting for "towers"/cowboys, and perhaps if it's not too much trouble - place a small description of the new enemies and their stats. I find it less intuitive than I hoped for but better than expected. loved the game! 5 stars.
The game has so much potential from concept and gameplay but could you the following: Hotkeys for units/buildings to be built, spacing / radius of each tower (for range), mute button on title screen, selection for available buildings, option to display health bars, a minimap and lastly - please fix starting view of certain stages, it was almost enough to rage quit on certain stages due to not seeing where the base was. (Also include the whole save function like all the other players mentioned).
I would pay 2,000,000 for an auto-fishing upgrade. The leveling has gone to a complete crawl even with the new awards. How does anyone reach level 100 without hacking the game?
Please add upgrades to the fishing rod. perhaps multiple hooks to catch more fish at the same cast (definitely an upgrade i'd look for). Also noticed a glitch (perhaps it's just with me) - the snails that I catch aren't available for cooking. The most important suggestion I'd like to give is to add a description on what I'm buying for both the home upgrades and the maps - I'd like to know what i'm spending my money on rather than just throwing it randomly at upgrades and hoping that i'll make money from it.
Great replay value for the game. Perhaps, on a later version - the weapon upgrades could be chosen by users and have skills (e.g. Machete --> Machete+ --> Machete w/ fire or Machete with Ice.). Support weapons that you can chose would be a a good idea as well. Overall, It was pretty good. 5 stars.
This game has so much potential but it keeps reminding me of SuperMeatBoy. I suggest 1. Place AI mechanics that freak characters out when they see humans explode in front of them. 2. More human variants could have been included to make puzzles more challenging (e.g. color overseers, dummy scientists that make you useless, so many more - be creative). 3. Place time trials and achievements - it'd motivate us. Replays would be nice as well (this may lead to being a SMB clone type game or better). 4. Please don't underestimate your users. Make the stages more interesting (terrain variants like ice, traps that are unexpected, etc.). 5. Challenge mode and user creation stages would be cool. Let us create with your system, and we'll probably make your game grow throughout the community - learn from Little big planet. 4stars for fun!
Great game, I'd like to suggest debris from your destroyed cars /planes /satellites. It'd make more sense to have planes crash and cars blowing up affecting the people (specially those overlapping each other). Perhaps a hardmode would be good too and a mode for specific targets (e.g. hit 10 cars in a row or get x20 and above for bouncy awards). Lastly, you could add a major change to the animation and scripts after running out of energy to make your char fall flat on his face instead of mini-bouncing that or change the physics of his gravity and bounce velocity.
Some tips: 1. get mop,wet mop,use mop on brick, use mop on dirtwall, escape. 2. get onion, get scarecrow, separate clothes, return to prison (through hole). 3. place scarecrow on bed, use scarecrow clothes, and head to town. 3. perform job at jobwall (any). 4. return to prison, use side entrance, get your stuff from bag, head out and head toward wizard house. 5. talk to wizard, receive water canteen, headout to castle wall. 6. use bottle on water, return to wizard. 7. give him water, arrowhead, and money (100 gold) and get directions to dragon lair. go to dragon lair solve puzzles with wizards: Yellow wizard is the truth sayer, and bridge puzzle sol is you+red, you return, yellow+blue, red return, you and red (3.10 mins). 8. use mop on litter box, use pee on self, use scarecrow on dead body, use onion on dragon, return with distilled dragonwater. 9. give water to wizard, wait till 21:00 hour. 10. go to caste, use wand on wizard, use wand on prince, enjoy ending. hope this helps.