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EvoGeek's Comments

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Hero Simulator:Idle Adventures

Play Hero Simulator:Idle Adventures

May. 06, 2016

Rating: -1

Am I blind? Where are the quests? I'm in two guilds.

Crush Crush

Play Crush Crush

Feb. 13, 2016

Rating: 1

Definitely going to need some method of automating all these heart clicks or at the very least a means of improving the number of hearts generated by clicks.

Crush Crush

Play Crush Crush

Feb. 13, 2016

Rating: 2

Seeing how often you have been updating the game, my favorite feature on idles that is rarely implemented is: Some kind of in game indicator that an update is available. LOVE games that do this considering some idle games I can leave running without refreshing for weeks at a time. Hate it when I find out I'm a week behind on an update.

Crush Crush

Play Crush Crush

Feb. 13, 2016

Rating: 2

Only 15 minutes in so far but like it and shows promise. Keep at it!

Developer response from SadPandaStudios

Yahoo!! Thanks so much I'm glad you like it so far

Zombidle

Play Zombidle

Jan. 10, 2016

Rating: 0

Like this game a lot! Looking forward to updates.

Developer response from BerzerkStudio

Just updated today!

Idle Business

Play Idle Business

Aug. 08, 2015

Rating: 2

Can no longer soft reset, game just hangs when doing so. I'm in the Sept of $$$

Death Squad

Play Death Squad

Mar. 26, 2015

Rating: 8

Also just noticed the token rewards were adjusted. I had my reward bonus over 1200%, now it's like 400%

Death Squad

Play Death Squad

Mar. 26, 2015

Rating: 3

I just did a browser refresh to get any latest updates. It appears something significant has changed. I had just gained access to the MK3 laser's. My base (no upgrades) MK3 lasers were giving 648 B DPS. But after the refresh now they only give 458 B. I know it wasn't because any boosters were up as I had bought a handful of them over a period of time and am certain the DPS was always 648 B. What changed that wasn't mentioned in the notes between the Token respect and changed ability rebuffs???

Idle Conquest

Play Idle Conquest

Oct. 24, 2014

Rating: 0

How about the game progressing while the browser is closed? Many other idles are doing this now. Would be a great feature to have here.

Developer response from CodeRiftStudios

It does progress while offline! Please make sure you have an active internet connection during the first 4 seconds or so of the game and you will get your offline gains!

Sky Quest

Play Sky Quest

Oct. 19, 2014

Rating: 0

Add me please! www.berzerkstudio.com/games/sp2/index_kong.php?friend=kong_EvoGeek

Sentry Knight

Play Sentry Knight

Jan. 13, 2014

Rating: 2

Absolutely great game. I love the frequent updates. I wish there were more levels... I'm itching for more! Looking forward to the addition of badges.

Developer response from JWolfGames

Many thanks! Hopefully coming soon, I've still gotta get some information back from the Kong team about them.

Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 29, 2013

Rating: 2

For those who want to grind levels, money or gear I figured out a way. Clear out the floor of a dungeon (kill everything, loot everything). Teleport to town, sell your goods. Take the portal back to the dungeon. Now refresh your browser. Continue your game. You will be on the same floor of the dungeon (new map) with monsters and chests spawned. You can do this as many times as you want.

Battle without End

Play Battle without End

Feb. 21, 2013

Rating: 2

When you buy something in the shop it removes that gold amount against your current maps total. That's why sometimes you'll have negative gold on the main screen.

Battle without End

Play Battle without End

Feb. 19, 2013

Rating: 14

I think it'd be awesome if we could see an XP/hour or XP /minute somewhere so we could figure out what zone is best for us in terms of grinding levels.

Turbo Golf

Play Turbo Golf

Jul. 28, 2012

Rating: 9

I liked the game, was really disapointed to find my saved game lost. I don't feel like grinding out the gear I had already gotten. Will wait for a sequel.

GrindQuest Expansion

Play GrindQuest Expansion

Apr. 16, 2012

Rating: 0

Does Warrior's retaliate work? It never shows where the attacks show their damage being done and I never really notice any random health drops for the enemgy after I've taken a hit. It's hard to monitor since if it is working I don't think it's displaying. If it's just not displaying, please consider telling it to display. Also, I think it'd be nice if maybe your last 5 hits or so were show instead of just your last one.

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 8

uggg... glitch I've ran into three times in endless mode... On a wave of "cannot target units" I use the spell "Oiling" to speed up traps and "Rain" to damage all units on screen. The game then glitches where it freezes for 2 - 3 seconds, plays for a second, freezes for 2 - 3, plays for a second. One time I just closed the browser. The other times, not wanting to lose all that time I started selling off units/boxes so I could lose on purpose. The slow down continues after the wave and even after ending the level. Have to refresh the page or close browser and go back to game again for normal operation.

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 4

One more idea. Show the Next Wave somewhere without having to pause the game.

Hordes of Hordes

Play Hordes of Hordes

Feb. 03, 2012

Rating: 4

You've got a good base for a TD game here. A lot of people have already mentioned the items here that need be to adjusted for playability and balance. I really want to play this game but with how long each round takes I usually pass it up to play something else unless I have a large chunk of time available. I check back daily to see if there have been any updates. Get an update out to address play speed quickly so you don't lose players permanently. Then address some of the balancing/logic issues. One I haven't seen mentioned here: I setup my pathing so that monsters will path past a row of warriors twice. Problem is, if there are still monsters on the entrance side the warrior will not attack the monster closer to the exit. My pathing is completely moot at that point. They only time they turn around and attack is if there are no more new monsters (end of the wave).

Versus Umbra

Play Versus Umbra

Jan. 04, 2012

Rating: 13

Seeing comments regarding paid weapons that are not good, an idea might be to have a room where all weapons can be tested against a static target to see what they actually do.

Developer response from Arkuni

Not a bad idea. Or maybe I should make a video with all the premium content on showcase.

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