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ewojcik's Comments

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Rogue Fable III

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Jul. 09, 2019

Rating: 2

@eiffengarg In that case you kill everything you can and enjoy your build. You can always speedrun later.

Rogue Fable III

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Jun. 08, 2019

Rating: 2

@TruePurple One of those wide spread Greater Staffs and Strafing Attack is a recipe for suicide.

Rogue Fable III

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May. 26, 2019

Rating: 2

@nadiahaha: the Sleeping Dart is really important for the rogue. Retreat into corridors until it recharges. It enables automatic crits. High evade will keep him from getting damaged much. You still need spells from other classes to make it easier, but presumably you can use smoke bomb and other higher level abilities to make it through.

Rogue Fable III

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May. 17, 2019

Rating: 9

Why this didn't occur to me before -- simply Blink into locked treasure rooms and Blink out.

Rogue Fable III

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May. 17, 2019

Rating: 1

Just discovered if you hit a torch in the wall with anything flame related it makes a big explosion.

Rogue Fable III

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Apr. 10, 2019

Rating: 0

I'm starting to regard the Barbarian as no longer the worst class. Open maps with multiple archers and spellcasters, they're toast without the right charms or wands, but the Fire Mage is acutally the worst. Already unable to take much abuse, their spells are pretty bad. No crowd-control whatsoever, while the others get Confusion, Freezing Cloud, and Shock. Inferno Orb everyone just dodges.

Rogue Fable III

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Apr. 05, 2019

Rating: 0

I agree on the Barbarian. Apparently the class was nerfed because it was the most successful class in Rogue Fable II. But now he's removed from a huge bulk of the game, has a manna bar that is useless, and plays with a logic and style different from everyone else. He's now easily the weakest class.

Rogue Fable III

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Jan. 26, 2019

Rating: -5

I'm mildly disappointed the badges have nothing to do with the time challenges within the game, lol. Maybe an Extreme badge for finishing them all under 45:00?

Rogue Fable III

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Jan. 20, 2019

Rating: 7

New record: six keys, no gates. It'd be great to be able to sell them.

Rogue Fable III

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Jan. 16, 2019

Rating: 0

It sucks, but level 9 usually tells whether you'll be able to finish the game or not, with the special room with the spell book boxes.

Rogue Fable III

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Jan. 07, 2019

Rating: 1

Lastly, it bears repeating, and I didn't know this until someone posted it: If you drink a Manna Potion at full bar, you gain +1 manna. If you drink a Health Potion at full bar, you gain +4 health. Those are REALLY nice to gain early in a delve. Really nice.

Developer response from Justin_wang123

Def worth repeating. I believe the current advice from players much better than me is to drink all your potions but one of each, since the added bonus is so powerful in the long run.

Rogue Fable III

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Jan. 07, 2019

Rating: 0

Abilities I never get include Infectious Disease and Flaming Hands. I don't even understand how the latter works. Seems to take the place of whatever better attacks you might be using. Infectious Disease will just kill your character. Shock is remarkably good. Poison Cloud and Freezing Cloud are very nice crowd control and along with Shock can clear out vaults. But once you get into an open level with lots of magic-users, driders, and/or bow users, you need something else.

Rogue Fable III

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Jan. 07, 2019

Rating: 0

Finally got 45 minutes on each class. Basically need Summon Skeleton, Charm, or Confusion to manage the massive attack crowds you get at later levels, whether innate abilities, charms, or wands. I don't see how it's possible otherwise. Build character until you can spam those spells a few times, clear the major obstructions on the last level, run to the trophy. Barbarian and Warrior are toughest until you gain the abilities of another class. A straight Barbarian in the late orc fortress is basically a pincushion. No chance. Enchanter is actually fairly hard until you get some attack power. Always use keys when you can. Locked door generation is so wonky, you'll rarely get more.

Rogue Fable III

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Dec. 18, 2018

Rating: 3

I keep finding food on crypt levels. Yuck.

Rogue Fable III

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Dec. 17, 2018

Rating: 3

When you charm a Fire Elemental, they'll start pumping out fireballs that chase you around because they're charmed, too. A good way to die.

Rogue Fable III

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Dec. 16, 2018

Rating: 4

Having time challenges goes against the extra levels. It would be better to have 100% complete challenges or something different.

Rogue Fable III

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Dec. 14, 2018

Rating: 1

Did something happen to monster resistances? It's almost impossible to kill storm mages with storm mages or fire mages with fire mages. The reduction in damage they get is ridiculous.

Rogue Fable III

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Dec. 11, 2018

Rating: 0

It seems mages don't always get the abilities of their class? I had a Necromancer who didn't get Poison Cloud and Ice Mage that never got Flash Freeze. These are vital crowd control spells.

Rogue Fable III

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Dec. 11, 2018

Rating: 0

Infectious Disease is useless, as it tends to always hit the caster. I mark it with Flaming Hands as a spell that just isn't worth it.

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Dec. 04, 2018

Rating: 2

This shooting lightning bolts around corners thing has to end. I'm getting hit by things I can't even see yet.

Developer response from Justin_wang123

Is it just lightning bolts in particular or does it occur with other enemy attacks as well? Enemies hitting you from out of vision is def a bug and not intended.

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