Hey man, not bad! Keep at the game dev, it's good to have new devs! I'd say try work on UX (Stands for User Experience), when you click on the class to choose it, it wants you to click the actual image, not the button, which is a little confusing.
Also, take criticism as a means to help you, you'll get a lot better a lot faster. 4/5.
Honestly not a bad attempt at game development. For feedback, I'd say the movement feels a little sticky/floaty, try multiplying the speed by the frame's time. The sound and general ambience of the game is quite good though and it has an overall polished feeling that games should have on Kongregate. 4/5, good job.
I'm not sure why the level tilts when you move, it doesn't seem to be intentional because it jerks. I'd recommend having the camera closer to the character and maybe scroll with the character along the level.
In future games, try incorporating a tutorial into the first few levels of the game, slowly feed the player the elements of the game and it should flow a lot better.
Don't give up :)
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Hey everyone, just letting you know I'm back after a break of coding for around 48 hours straight. I'm reading all your comments and I'll be fixing bugs and implementing suggestions! :)
Hey everyone! The mines will be released within 12 hours, I'm finishing up some bug testing and then we're ready. Can you click the [+] on this comment so people can see?
Want to talk to the developer while playing? Want to see what's coming next? Come join me on http://www.twitch.tv/exception_e and upvote this comment so people can see! I will be answering questions/fixing bugs/making things!
They are supposed to be jittery and random as i intended to make a very hard game and the jittery nature makes them hard to avoid and predict.