Hello, eXeKutioner!
What you needed rapid increase in levels of the button shows your productivity gameplay! But whether it is necessary in reality? It creates an impression in the first stages, in the future upgrade the characters will not be so simple :)
Regarding chests: In inventory total 12 slots for items; when you open the chests one by one, then immediately see what a thing has bropped in Chest and its characteristics. And you can immediately decide whether you need it or not (and destroy it). It is 2 steps. But if the entire inventory immediately clog an item, you will need to allocate each item separately, to compare its stats and only then delete or leave. Not only is the place to swap the items will not be! Indeed it is worth it? Whatever it was, thank you for your feedback, it is very important, and we will consider such opportunities!
Haha, yeah that was something I wanted early on, but ended up getting cut as I reduced scope. Major additions like that will likely need to wait until PlinkyPlinky II: Plink Harder
Allies are a huge market in Kingdoms at War as they offer bonus stats and a method to prevent people from stealing your gold. Because of this some of the cheaper allies can hired away from you in a matter of seconds as they're extremely high in demand.
Hi, That is a good idea... We are considering grouping the TIKs together and flagging them numerically depending on how many you have of a certain type. So, selling them would become easier too :)
Hello, eXeKutioner! What you needed rapid increase in levels of the button shows your productivity gameplay! But whether it is necessary in reality? It creates an impression in the first stages, in the future upgrade the characters will not be so simple :) Regarding chests: In inventory total 12 slots for items; when you open the chests one by one, then immediately see what a thing has bropped in Chest and its characteristics. And you can immediately decide whether you need it or not (and destroy it). It is 2 steps. But if the entire inventory immediately clog an item, you will need to allocate each item separately, to compare its stats and only then delete or leave. Not only is the place to swap the items will not be! Indeed it is worth it? Whatever it was, thank you for your feedback, it is very important, and we will consider such opportunities!