Hi once again. Reason I asked regarding if you see yourself as a programmer or 3D artist is that I am part of a team developing a game (also in Unity) and was wondering if you'd be interested in joining (I am not the director) project is Greenlit, and linked below, if interesting PM me :)
http://steamcommunity.com/sharedfiles/filedetails/?id=225671457
Some feedback:
Movable Armoury so I can layout my academy late game better.
Hallways and actual rooms instead of boxes for aethestics
"Teams" for quick errands and hunt quests
Other than that 5/5
Sorry Dev, you are wrong trade ships still suck
Just unlocked and upgraded ALL ships:
compare: ship of line = 770 dmg, clipper 500 dmg
both make enough in fights to fund dynamite
secondly, ship of line 1.3k cargo total with 3, make 500k a trip, do you even need more money than that? so yes trade tree useless :)
Game tips:
Level AP first, then damage and accuracy equally, dont bother with cargo its pretty useless, dont bother going for trading ships, mid-late game you dont need cargo, you need to farm warpoints
When you choose trading ships you get more money from trading with towns, so you can use paid cannon balls in battles. Also trading ships cost less War Points.
This game has alot of potential to stand out from the run of the mill free to play but pay to win games on Kong lately, potential that can be utilized if of course the devs listen to player feedback.
We're always interesed in feedback from our players. Should anyone have an idea on how to improve the game, please put it in the forum or in the comments and we will definitely take a look at it. Thanks for playing! :)
Here are tips from someone who beat the game, + to keep this comment alive / refrain from commenting and bumping this down
Micro project = 1 deck --- Small Project 1 x 2 --- Medium Project 2x 2 -- Large Project 2 x 3. Profits (at max quality and appropriate advertising): Micro, 82k, Small 800k, medium 12m, large 300m
TIPS: look at the bar on what sort of genre you want to make, the large the bar EG coding for Strat and Sim, the more work there is so plan your worker specialization accordingly, I went for the strat sim market and half my workers are coding. To get all awards, make 5 large projects max quality DO NOT Publish them, have 30 workers, 20 working on saving up 5 large projects and 10 working on medium ones to publish to keep afloat, as soon as awards for the year given, publish all 5 perfect quality ones in one go and you will get all awards next ceremony
Not rating at all means voiding your vote, rating zero however is voting but giving the game the lowest rating, learn some common sense crazygamer7777.
ill look at that.