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Game comments and reviews
Nov. 22, 2008
Holding keys should be a perfectly valid thing to do... it should make one sound and then stop. It's not responsive enough -- make the game 100 frames per second, since there's no real animation complexity to make it use CPU, and carefully edit your sample tracks to have absolutely no silence at the start and as little attack time as possible.
This is version 3?!
Nov. 21, 2008
I flew off the screen, then lost my sense of direction and couldn't get back. ;.;
original and interesting, pretty fun too
It'd be nice if the movement was a bit more funky; say if there was a deceleration or acceleration effect.
Surprisingly like schredy's game.
Isaac252 has this stuff locked down mad tight
Heh, I think I played the game this is at least partially based upon.
You have a real artistic talent.
Please put instructions in the game itself... Perhaps on the pause screen you should also add. ;) People like to start a game straight away, see what kinda stuff it has, then read the instructions if absolutely necessary. ;p
More powerups. I saw one in the entire game, and I didn't feel like it did anything.
it's pretty hard having to fight the boss and normal enemies at the same time! But this game has cool graphics and sound, and the title screen is well made.
Add mute button and fix the bugs people have mentioned with restarting the game not resettings things :)
I like it.
No pause button and way too difficult. 5/5
Can't play it; no shockwave plugin for my OS.
Nov. 20, 2008
I agree with the other comments. The gameplay is annoying. Being able to restart quicker would be nice.
Why does the ball go to the same trajectory for different places on the paddle? I want every pixel of the length of the paddle to give a different trajectory.
Need a way to skip the start when you've seen it before.
Good game, but the plot synopsis at the beginning is difficult to hear with the "poing!" noise over it. Make the speech louder and the "poing" quieter..
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