unfortunately , i am limited by the browser a little. if i rendered all maps, it would be too laggy with all those objects... especially when your playing on a 50 system galaxy.
Hey guys, as an update for those who haven't read the blog, he is pretty much finished with idle god III. He just has to work on the background pics and stuff and he can release it!
I would say I won't be done at least till March, maybe April... I tried to take in as many of the comment requests as possible. What I have done so far(on paper): The variable mechanics, the contents of my shops, an actual stock exchange system and the gameplay. I didn't use any of the code of the previous games, instead I redesigned the entire system. Instead of looking like folders of a menu, it's going to look like accessing locations on a gigantic scrollable map. Currently, I am writing the conclusion to the story. Someone suggested various story paths; so the entire game will offer at least three ways to resolve each conflict(Passively, neutrally and aggressively); and each choice will lead to a different story line. So far, there are 8 different endings that can be achieved by a variety of choices throughout the way.
I can't for this game, but it's a planned feature for the sequel. It's going to basically work like this: "buy 1 or all the weapons you can till you have 0 gold" button. =P
The game is extremely unresponsive to me. If i start to move i can't stop, if i jump it won't stop jumping. Im playing on a Mac OSX. This comment is a bug report, not a complaint so don't down vote.
unfortunately , i am limited by the browser a little. if i rendered all maps, it would be too laggy with all those objects... especially when your playing on a 50 system galaxy.