The game is too short and easy. Needs at least twice as many levels with a higher difficulty curve. I didn't even have to use slow-motion on any of the levels.
I really hope Tukkun decides to never stop working on this game. He is probably the most involved developer of any game on kongregate. If he is going to quit working on Anti-Idle: The Game, he will be missed. :'(
Here is a solution to the lag at high levels. Max the amount of balloons drawn by your cpu to 7 per tile, this was used by another game very similar to this that had many enemies on the screen at once and it is very effective. Upvote this comment so the developer can see it and implement it!
The Health bar,Magic bar,Exp bar,and the time to age up should all be showing constantly in a small box below them so i dont have to mouse over. Also when mousing over race, put a description as to what it is and what the benefits of this race is.
HOW TO TRADE THROUGH SOULBOUND RESTRICTIONS!!!!!! VOTE UP AND KEEP THIS ALIVE. 1. You have to trade in the realm. First, kill a low level monster and get a brown bag of loot. LEAVE the brown bag on the ground then drag the item in the brown bag onto your characters slot where the item u want to trade is.
DONT LET GO OF THE ITEM YET. Then take a few steps away from the brown bag and then let go and SWAP items. go back to the brown bag and the item is in the bag
i love this. but it would be nice if by ranking up you could get permanent bonuses like 5% less wait for abilities, 10% less reload time, 10% faster healing rate (tech) more accurate, ect.