Dragging with the mouse is not a very good control scheme. I get the appeal of mobile, but in a computer I would rather use the keyboard or mouse left-click/right-click (lefty loosy/righty tighty) scheme to move then clockwise/counter-clockwise.
@PasKuda13 - Great game!
As a suggestion, you could add a live counter for each color. Having to count dozens of little tiles makes trying to figure out the optimal solution less fun.
GREG wrote: "It can be both! But yeah, I was considering making it a medium badge, but I think it's too long -- my estimate is that it should take most people a few hours to finish it. I started getting stuck around level 60, and the only person in our office who actually completed the game was here till like 9 p.m. playing it."
It was not a complaint, but a quip.
See, only a delightful thing is able to keep people at work of their own free will until 9PM. =)
It can be both! But yeah, I was considering making it a medium badge, but I think it's too long -- my estimate is that it should take most people a few hours to finish it. I started getting stuck around level 60, and the only person in our office who actually completed the game was here till like 9 p.m. playing it.
I am a little sad that the next chapter will be the last, but I guess a game called World's End had to finish sometime, right? Here's hoping that MezzanineStairs keep making magnificent games like these.
There is a trivial way to solve this game. Leaving some details off, you have to sort the nodes by number of connections first. Then place the busiest in the middle. Proceed placing the new busiest that is most connected to the already placed nodes next to them. Rinse, repeat, win. Not the optimal way, but works every time.
Seems like I am with the minority here, but the game becomes unplayable real quick because of the lag. The movement stops for 3-5 seconds then briefly restarts, then 3-5 seconds froze again. Strangely, the (great) music continues to play without a hitch. I suspect it might have something to do with the ads, as kong is continually requesting connection to a lot of sources.
Check the bottom right of your Web page. There might be a video ad running. Pausing this seems to help if you get lag spikes. Also, Firefox seems to run this game the best for whatever reason. One more thing you can try is closing your browser and opening it again. Make sure the Web page fully loads. It's very odd, sometimes when I test I get a few lag spikes and I see a "transferring data" message. What data is big transfered, I have no idea but I am pretty sure it is ad related. Not being a salesman at all but I recently just upgraded to Kong Plus and this site runs 1000 times smoother without ads running all the time. I am sorry for any inconvenience. Please try a few of these methods. I hope you can experience the game lag free and enjoy it! Let me know if you can get things running smooth via a shout or PM
"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened."
Various enemy cards seem to be wrongly displaying what they do. A lot of cards display that they get a bonus when some other cards get combo'ed, but they get the upgrade it every time they attack. Other cards seem to fire boxing gloves without an icon indicating they would do that.
Some of the cards may be affected by the BGE (Battleground Effect) which is a temporary effect that changes the power of certain skills. Our support team can investigate for you further at the link below.
https://animationthrowdown.zendesk.com/hc/en-us/requests/new
please post a message in the forum and let me know if you refer to slow performance or slow progress