Encountered two bugs not mentioned in the description:
-1 minion will always remain deployed, even though I can't find him.
-For some reason my base's entrance has disappeared, and my minions now dispatch from somewhere else entirely.
...I JUST reached the last level of Player Pack 3, and now for some reason my controls aren't working properly. Not sure whether it's a sudden bizarre hardware failure, some kind of lag, or bad coding.
...and again. I clear mission 2 in two tries (because somehow I missed the first time) and instead of getting +50 (for 1 success and 1 failure) I got -150 (for 0 successes and 3 failures). You really need to look into this.
By the way, I wouldn't be playing mission 2 again if not for another glitch. On mission 9, I was unable to fire my rifle at all starting from the second try, and had to reset.
I have two glitches to mention. First, a level-specific glitch. In level 18, one of my time copies fell through the platform. This seems like something that should not be much of a problem, as it probably happens only rarely, but it is something that shouldn't happen. Second, and I have tested this several times, after a certain number of time warps it gets to the point where not all the instances appear in the same place. This results in horrible paradoxes that shouldn't be happening; it has nothing to do with my present instance, which I know because after rewinding I stood there and watched as the other instances went about their work. Testing it just now, it seemed the difference was less than it previously was and takes more instances to reach, so maybe you found out and fixed it, but there shouldn't be any difference at any number of instances.
Is it just my imagination? It seems like sometimes the other instances will do something slightly different fom what ou previously did. On level 12 I got a paradox because of this; my current instance wasn't standing on either weight, and I had made sure the previous instances returned to the time machine safely, yet somehow one of them failed to make the jump. (I rewound and did it again, and the jump was successful.)