Instead of earning energy over games, make a cap of energy, and make it full every time you start a game.
With the storyline and/or Kreds you can raise the cap of energy at your disposal.
Really too easy.
Do a 3x3 square next to your base with 2nd tier english infantry, grind 3300 gold, do a 3x3 square next to spawn points with 3rd tier infantry, every 1300 gold do another square next to the first.
Cannons or other walls are not required.
If you find yourself repairing, then add a 4th lane to the 3 feet tall defensive lane.
Boosts from achievements are gamebreaking.
"Anxious" achievement does not work.
Kill me! Help the disillusioned superhero ‘Invincible Man’.... blah blah.
I'm invicible, ok. I start the game, go on spikes and... WATTA HELL?! I DIED!
Please add a time delay between cards been played. It's frustrating not being able to permamonter a Flame Dragon becuse your oopponent destroys it before you can blink an eye.
Maybe the clock should stop moving on in that moment, so the turn doesnt end before you or your opponent can do anything.
PS: please, cards distribution. Even with 25 cards in the deck, sometimes i get only generator/instant, sometimes no one. :(
Nerf Dream. With my current deck (yellow/green) i can farm all level 6 opponents, EXCEPT DREAM. Even with Stat Wipeout, he simply grow too fast. To beat him, I have to put multiple copies of stat wipeout, making the deck useless against the other opponents. Another option is to create a card that makes enemy and creature lose their attack (or both players), so can be implemented in the deck without hurting its usefulness against other opponents.
PS: Is the lacking of a card that lowers poison/regen intentional? Or do you think they balance toghether? Running my deck with that in mind is making me happy, but a card that cuts in half own poison or enemy regen could have a place in the game :D
About FCG: PLEASE ADD MORE SPACE BETWEEN CARDS IN HAND; split health bar from Attack/Defense value (maybe add an icon); if you dont have any cards to play, automatically end turn (and/or add an "end turn" button); in "manage deck", add a graph/counter that shows how many cards x color you have in deck; add a feature to save and load your decks; and please, MODIFY CARDS OUTPUT! (now its really about how much luck you have... mill only 1 or copies of the deck at time, then add another deck when the first(s) have gone out, or something like that) :D
First game AtN (After the Nerf): replaying last level, if an enemy is killed by the poison tower, it gives me no money; last upgrade of the super tower, cost 0 and make all enemies give 0 when killed.
WTF???