Need some serious re-balancing. 1) on the higher lvl of lower tier balls, after getting them to lvl 200, they merely do no dmg at all, and lvl 300 did totally no dmg, the curve is way off. 2) After 3 prestiges, i still having a hard time getting to lvl 500 ... which i would say, it started getting not much fun where i don't see progresses. The ball price's curve is way above the prestige bonus, and from what i see, the game ain't gonna go any faster before 10 ball points or so ... which most players won't find it fun to get there.
36/37 Achievements, however even with all those buffs, i could barely get pass lvl 100 ... the later part needs to re-scale again or there are no way to reach lvl 1000 at all. Perhaps dmg upgrade by factor instead of addictive.
1) Need auto reset bots, bots get stucked way too frequent.
2) Upgrading Trees aren't worthwhile at all, given that tree chop number needs. Suggesstion: Higher tier Trees drops a lot more seeds / Level Clear by counting total HP dmg instead of tree count etc.
Nice, game, had some fun. Too bad the game sucked up too much memory, and keep crashing after i reach Monster 1700+ ... really looking foward to work on for the 8th tech "Essence" but too bad it seems like i would never gonna able to try it out. Thx dev ... looking forward to ur next project!
"The browser could not allocate enough memory for the WebGL content." Great, yet another dev who try to play around with WebGL instead of using web player. 0/5
If ur support team need us to help u on investigating the WebGL memory allocation problem, u should start from firing them all 1st. It's a very common issue for WebGL and ain't happening to Unity even with the same code. (Bad coding suck up more than 2G memory which it ain't needed so much actually.)
Hi faii, yes game can be really fast, this was the first version of my first game, I assume it :)