kong selected me to try the new beta version of the site, game wasn't loading on it... had to refresh page a bit till i got the current version to have the game loading properly
Fate and BC got some love... but somehow the BC gained from WM campaign was forgotten in the boosting up patch, was it intended or is it something that went unnoticed during last patch development?
everyone talking about skip button for warmachines.
just give us 100% special ability chance on pve so we don't have to fish up 100-200 tries for maximum outcome... and, OBVIOUSLY keep WM special chance just for pvp encounters.
came back to this game and i remember why i quit it back then... the game is still flawed, the main bug is still NOT fixed, the game randomly crashes when you win important matches (final lethal blow) soaking up the resources you spent to enter and without giving you the rewards....
suggestion: pushing NG+ levels is very funny, is it possible to add something to unlock to make every start less tedious?
like NG+ milestones to retain auto stuff...
another day, another legendary draft, another 300 gems wasted cause of a win turned out to be a loss cause of a crash right when the lethal damage hitted the opposing hero, why am i still login this game?...
anyway windows 11, chrome browser, both updated to the last patches and updates, please fix this game
earn my 8th win in a legendary draft, after a really hard fight of 43 turns, game crashed on my final blow on the enemy hero, waited and waited had to refresh, and found myself with a loss instead of a win. FIX THIS DAMN GAME ON CHROME...
i'm kinda losing efficiency on offline energy gain for not being able to login at least every 8 hours, is it possible to have the uncap premium thing purchasable for a (low) reasonable amount of gems in one of the next patches? thanks
the game crashes way too often when i win a match, giving a javascript runtime error forcing me to reload the browser page, when i'm back i find myself with a match loss instead of getting my win rightfully aquired and if a key or a resources was required to get into the match i also lose that resource or key, please fix this your game devs
i'm not sure about a thing but it feels like that: if spells are set on autocast on bosses, it feels like land mines are casted a split second before any stat(s) increasing spells making land mines less effective by an huge factor. Is it just me or does it need a little fix? thanks
Good suggestion! Since the code goes in sequential order when firing off spells, and Land Mines is first in the list, it is very possible that it does indeed get cast before any of the others activate! However, it does not have a huge impact like you think, because the Land Mines skill only uses a tower's "real" damage, excluding any boosts from temporary spells/skills/etc.
nice game. quick question anyway, does ancient shadow runes upgrade for gems also works retroactively giving a rune for every ultraboss killed before the purchase?
Thanks! I'm glad you like it! No, rune upgrades are not retroactive. For this reason, many people like to wait a while to kill Ancient Shadows for when they get more runes or rarer runes upgrades. However, this is a balancing act - if you wait too long, you will hamper your progress, because runes are quite powerful in the early game. You'll be getting several thousands of them in the future, so it's usually not worth waiting too long to kill them, even if it is not "optimal" to do so early in the game. It won't matter much by the end game.
Silver guild still broken and bugged, it progresses at 1/100000th of the intended speed. please fix it, island 2 is getting impossible without pumping it as a surrogate for bonus gold
so... just noticed contracts for warlocks, didn't noticed when i played the game months ago so it's probably a new updaye... what about adding discounts for it to the dark world?
Good suggestion! Since the code goes in sequential order when firing off spells, and Land Mines is first in the list, it is very possible that it does indeed get cast before any of the others activate! However, it does not have a huge impact like you think, because the Land Mines skill only uses a tower's "real" damage, excluding any boosts from temporary spells/skills/etc.