And decide the fate of the stones left on one side when the other side is empty. Sometimes the opponent get them, sometimes the owner get them, sometimes neither get them.
What would be super awesome was if there was a number on each cup, so you could see the numeral value for the amount of seeds in each cup.
And also: features:
To be able to select number of starting stones in every cup, and maybe to be able to select number of cups (within reasonable limits, that is).
Slow!!! I beat the hard one on first try... :D (but I have read a bit about strategy lately, and have a abstract strategy game period in my board game period now) :D
Shawneeboy2: I think you have to control that more indirectly, by choosing what priorities your friends have, and upgrading their range to the correct level.
I really liked this game. It would be advisable to have a little bit more interesting levels, thought, but the bosses are awesome. The falling boxes might have been a little bit excessive, but I made it through them, eventually. Maybe also a little "story" video between each level? And MORE levels (and bosses!)
JDHannan: I just experienced the same thing, although, I have tried getting those three stars for over a year now, and I thought I was getting them, but -11 wasn't good enough. I wish there was a warning, I had all of the clubs, and every card was showing and clubbable. Feels like I should have that three stars!
I think there should be a big metroidvanian version of this magnificent game, where you rescue the other members of the crew, each with their own alternative to jumping (for instance, one could have the ability of the green square in Greeny Gap (the game here on kongregate), making them apt for different unique tasks.
Once me and another computer player got over 1000 points in one go, and I ended up with 12 meeples...
And what is the difference between the alien heads and the robot heads, when you choose characters?
Fantastic with a possibility to play Carcassonne, but needs some features and flicking to become perfect. Tutorial, multiplayer with friends, possibilities for the expansions, more players, slow motion or maybe an easier way to see who, how and why you get the points (especially at the end).
I like it! If I had made it, I might have considered the mechanic of having a crystal or some sort of symbol over the doors, so you can be clear about if you want to enter a door, or just walk up to it. Might not make a big difference, though :D Another idea, since you only use one button, is to count number of times you press it, and see how few times you can beat the game/each level with.