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fALCH's Comments

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A blocky Christmas

Play A blocky Christmas

Dec. 20, 2012

Rating: 0

Excellent little puzzle game! <3

Effing Worms - Xmas

Play Effing Worms - Xmas

Dec. 14, 2012

Rating: 3

Nobody learns like when they're being eaten. That's the highest learning curve possible.

Mancala

Play Mancala

Dec. 09, 2012

Rating: 3

And multiplayer (at least so that you can play against one friend).

Mancala

Play Mancala

Dec. 09, 2012

Rating: 0

And decide the fate of the stones left on one side when the other side is empty. Sometimes the opponent get them, sometimes the owner get them, sometimes neither get them.

Mancala

Play Mancala

Dec. 09, 2012

Rating: 3

What would be super awesome was if there was a number on each cup, so you could see the numeral value for the amount of seeds in each cup. And also: features: To be able to select number of starting stones in every cup, and maybe to be able to select number of cups (within reasonable limits, that is).

Mancala

Play Mancala

Dec. 08, 2012

Rating: 0

Pratz: I always go for F-cup... <3 O:) *blush*

Reversi 3D

Play Reversi 3D

Dec. 02, 2012

Rating: 0

Slow!!! I beat the hard one on first try... :D (but I have read a bit about strategy lately, and have a abstract strategy game period in my board game period now) :D

Reversi Multiplayer

Play Reversi Multiplayer

Dec. 02, 2012

Rating: 2

I have heard that music before... haven't I?

Epic Friends

Play Epic Friends

Nov. 12, 2012

Rating: 4

Shawneeboy2: I think you have to control that more indirectly, by choosing what priorities your friends have, and upgrading their range to the correct level.

Pixel wars

Play Pixel wars

Nov. 04, 2012

Rating: 1

Insanity! Love that music! <3

Dangerous ball

Play Dangerous ball

Nov. 04, 2012

Rating: 0

I really liked this game. It would be advisable to have a little bit more interesting levels, thought, but the bosses are awesome. The falling boxes might have been a little bit excessive, but I made it through them, eventually. Maybe also a little "story" video between each level? And MORE levels (and bosses!)

Ghosts and Gemstones

Play Ghosts and Gemstones

Nov. 03, 2012

Rating: 0

This is a little piece of art. But maybe mouse aiming, it sometimes feels a little like you get stuck.

Toga

Play Toga

Nov. 02, 2012

Rating: 0

Freaky! <3

Fairway Solitaire

Play Fairway Solitaire

Nov. 01, 2012

Rating: 1

JDHannan: I just experienced the same thing, although, I have tried getting those three stars for over a year now, and I thought I was getting them, but -11 wasn't good enough. I wish there was a warning, I had all of the clubs, and every card was showing and clubbable. Feels like I should have that three stars!

VVVVVV Demo

Play VVVVVV Demo

Oct. 31, 2012

Rating: 3

I think there should be a big metroidvanian version of this magnificent game, where you rescue the other members of the crew, each with their own alternative to jumping (for instance, one could have the ability of the green square in Greeny Gap (the game here on kongregate), making them apt for different unique tasks.

Pixel Warrior

Play Pixel Warrior

Oct. 31, 2012

Rating: 3

Needs higher level cap on upgrades!

Pixelhate

Play Pixelhate

Oct. 30, 2012

Rating: 2

The voices are freaky! Do they say "Jeebus"? They seem a little bit supremacist in the aforementioned freaky way :D

Carcassonne

Play Carcassonne

Oct. 23, 2012

Rating: 3

Once me and another computer player got over 1000 points in one go, and I ended up with 12 meeples... And what is the difference between the alien heads and the robot heads, when you choose characters?

Carcassonne

Play Carcassonne

Oct. 21, 2012

Rating: 0

Fantastic with a possibility to play Carcassonne, but needs some features and flicking to become perfect. Tutorial, multiplayer with friends, possibilities for the expansions, more players, slow motion or maybe an easier way to see who, how and why you get the points (especially at the end).

bit Dungeon

Play bit Dungeon

Oct. 18, 2012

Rating: -1

I like it! If I had made it, I might have considered the mechanic of having a crystal or some sort of symbol over the doors, so you can be clear about if you want to enter a door, or just walk up to it. Might not make a big difference, though :D Another idea, since you only use one button, is to count number of times you press it, and see how few times you can beat the game/each level with.

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