I decided to give this game a try in spite of the comments. Unfortunately due to a combination of the sleepy town music and the INCREDIBLY LONG delay between any possible actions I could take, I ended up falling asleep while waiting for my town hall to upgrade. No joke, this game restricts actions to the point where it is boring enough to cause naps.
I quite enjoyed the gameplay and graphics. Great job with pretty much everything. Only thing I could recommend is that you should be able to sort out your inventory somehow. Even with the 'select class' and 'select armour' and such, it was hard to find the right items. Other than that, fantastic! I hope you are making a longer sequel!
This is a surprisingly entertaining game. The gameplay is quite fun, with nice controls. The upgrades are quite reasonable, and aside from an initial confusion on the first go, I had a lot of fun with such a simplistic game.
This game starts of rather fun, but as you get higher and higher in levels, it starts to hit a point where you play for about a minute before logging off for several hours. Quite amusing and entertaining at the beginning, though.
Thoroughly unresponsive game. Looks like it would be a lot of fun if I could get through the platformer without the game stuttering every few seconds. This really should not be happening when CPU usage doesn't go over 30%
I love the number of people who call this an "Angry Birds clone" when Crush the Castle was released well over a year and a half earlier. Good on Joey Betz for making this style of game so popular.
Things I have learned playing this game. 1) The tail of a sperm cell is nearly indestructible. 2) The military is totally unprepared for an attack of a 50' long sperm. 3) Having good physics and entertaining animation can make the weirdest concept be a fun game.
Nice graphics, but aside from being a variation of Canabalt, there was not much to it. The fact that the down arrow did not cause the attacks to go down caused me some rewinds at times where I did not expect them. The delay for actions when coming out of rewind was somewhat annoying. The bosses were extremely simplistic, but I just assume this was designed for younger audiences.
The game was fairly fun, but there is no pause button, and the only real "challenge" being that you have to mash the down button a lot. Fun concept, but the novelty wore off in the two games it took me to get all the badges.
Wow, this game was actually really fun. Nice mechanics and responsiveness. Just wish there were more levels and more challenge, but I guess that's what you get for playing a game that claims to be unfinished.
Quite a nice idea for a game, just not enough to it. It was fun to get all the behaviours, and I like all the customization and the fact that you can skip through parts you had already finished. I just wish it had a bit more depth.
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