Some serious balance issues - after cruising along fine for a while, I suddenly enter a bubble with a whole freaking armada of enemy tanks, it was ridiculous.
Fun game! Could use an option to switch between the two control schemes when pausing the game or between days, though; I had to restart the game when I wanted to switch.
Decent game, but it outstayed its welcome; I wanted it to end two or three stages before it actually did. Also, there should have been a level where you can just grow super-huge (give us a chance to eat one of those size-3 hogs, don't just tease us by putting them where we can never eat them!) and devour hordes of animals.
If you take stubs' bone back to the room whose window you sneak out of and give it to the dog, you can get into the hamper the dog was on and get some yarn, which you can combine with the sad mask to make it wearable. This doesn't seem to have any practical purpose, but you'll be wearing the sad mask for the rest of the game.
This seemed interesting at first, but by the end it just left me annoyed and disappointed. The voice acting is annoying, the deaths are annoying, and the ending is disappointing. I wouldn't have played this through to the end if it wasn't for the badge. 2/5.
Decent enough puzzle gameplay, but I don't like games that just screw with the player with random pseudo-philosophical nonsense that doesn't have any real meaning.
Fun game, but progressing is too luck-based at high speeds on hard difficulty (getting from 900 to 1000 seems to be a matter mostly of getting an unusually easy series of obstacles, because the wrong series of obstacles can be practically or literallly impossible to overcome)
Decent little game, but 2 major complaints: It's really bullshit the way the laser gate thing plays catch-up so that no matter how fast you go, it's never further away than right below the screen; and you can't see far enough ahead of yourself to use the rapid jumping without throwing yourself upon the mercy of random chance.
This game is far from perfect; in particular it's glitchy as hell; but it's clear that a lot of love went into making it, and it deserves a better rating than it has.
How to duplicate in-training items: 1. Drag an item from the in-training items screen to the "sell" icon. 2. Click Cancel. The item will move to the first open item slot. 3. Click "In-training item" on the lower-right menu; you will have an extra copy of that item in it's original slot. 4. Repeat as much as you want; note that duplicated items cannot themselves be duplicated, and that there needs to be an open item slot before the location of the item you're duplicating for it to work.
I've got to say, this game really disappointed me. It started out promisingly, but quickly devolved into essentially a nonstop grindfest. I haven't played the sequel yquite et, but hopefully it fixes some of this game's many flaws.
A very good, interesting adventure game. My only complaint is that the town crier "puzzle" is stupid; pressing the mute button to silence him in-game doesn't make any sense, and it's annoying to have to go to a walkthrough to find out that THAT's the answer.