I've noticed what seems a little weird. after a while of eating the flesh-eating drone stops attacking people, and in general, they're not that aggressive.
One of the only things I have to gripe is that the hard knuckle is destroyed after one hit, while in Megaman the hard knuckle is multihit, so it hits someone and continues flying until it hits another one or is offscreen
When I saw this game on Kongregate I thought "this is neat". Now that you also have a licensed Friday the thirteenth game I think of how awesome these games are. keep up the amazing work and please don't stop making awesome sliding puzzles like this or F13 killer puzzle.
this version is way better than the other, mostly because in this one you actually get a damn choice of what to buy instead of having it randomly picked.
Hey orava, is there any way to add a "projectile" properties tab? that only affects whatever the weapon fires? because it's annoying how you want to make a shocking gun but it also shocks the doll if it touches it
Maybe at some point, but no promises. It's a bit more difficult than it might sound like. All the properties currently are the same for all the items, and the spawn menu doesn't actually know what the final item does (just its name), so it can't really display specific properties for specific items.
"Resist Bullets" is coming in the QoL Update. It makes *plain* bullets bounce off items with the property, doesn't affect any projectile functionality.
Orava, were you ever thinking of adding the shell droppers and all that stuff from the item maker into the actual game? because that would be super awesome.
We hope so too! Thanks for the comment!