Now that I can consistently get to level 30+ in the CT it has become a long, and sometimes boring chore, especially if I'm trying to improve 35 to 36, or 42 to 43. I think that every 10 levels or so we should be able to set a waypoint (if we want to; sort of like a save game) and subsequently start from there (or from the beginning, if we want to) when we play during that week. No need for 20 minutes of grind to get to the hard part...
Mixer should also improve item level... otherwise it is somewhat pointless (who wants to put in 3 level 20 items and get a level 20 item out that might be slightly better; why not add 10 or 30 percent to level).
It's kind of funny. You get to higher levels and start with more money, so you can upgrade your planet more. Which pushes the line of where weaker planets are, meaning that it takes longer to earn money... so it kind of cancels out, and leveling up becomes somewhat meaningless
Thanks for playing and sharing your thoughts about the leveling system! I understand what you mean, but I don't agree with you 100% that it is meaningless: You are right with the line being pushed to the right, but from my experience it is possible to catch up with that line quickly by avoiding enemy planet signals while scanning on the way as far as possible. With a bit of luck you are able to catch up with the line wihtout or maybe 1-2 fights, which means that the higher you are in the planet level, the easier it is for you to advance from your starting position.
It's in our to-do list. ;)