Janky control system, multiple commands mapped to the same keystrokes, and there is too much randomness in what the game decides will happen (enemy flinching sometimes happens or doesn't, enemies can come in with 2 mounted spearmen, causing a reduction in effectiveness, one attack is objectively better to use, but RNG uses the other).
This would be offset if there was a way to increase your damage output or have other keys mapped to your abilities, instead of being at the mercy of how the game feels at that moment.
My only criticism is how long it takes to master passive skills. Would be nice if it counted all creatures in the combat instead of just 1 AP per combat. Still a 5/5 game :)
Absolutely LOVE this game. The puzzles were interactive and challenging but not anywhere near impossible. The music was a great match with the artwork.
Chainsaw glich
Use any high ammo weapon automatic weapon (chainsaw has 99) as a secondary and a high powered weapon (hunting rifle for acc. sawed off shot for spray) as your primary.
1. Switch to your secondary
2. hold the left mouse button
3. Switch to your primary
4. Release mouse button
5. Switch back to secondary
6. Switch to primary
It works with non-auto secondary weapons too, but you have to be skilled ;-)