Not to bad, I like the idea. There is a problem though. I like how the gravity well is stronger the closer you get to the meteors but you need to cap the strength. I was at about 150 deflections before I even started to bother planning at all. A single click right behind an incoming meteor is enough to stop it and send it going back out of the screen. I would say set a cap on the strength or curve the speed a little differently so that a single click doesn't reverse them so easily.
Someone mentioned it. You need to remove the tab stops. The enter key will run the score up. Also I can click the button multiple times with my mouse (as intended?) so I ended up scoring over 200 just with the mouse. The text fields are also odd. Should just be rendered text I shouldn't be able to select the score/time inside.
It isn't horrible but needs a little cleaning up.
Also, your button shouldn't jump half off the screen. (unless you intended it that way) make sure you constrain it so it is always fully inside the stage.
I agree, I don't hate it but it isn't a good game.
First game you have made so ok. Someone already wrote that you can right click etc to pass the game. You must disable such things.
I might add (after reading some of the comments) they barely made it into the 3rd upgrade so that might be why I thought it was easy. I will have to replay and make it last longer.
4/5
Fun game, great use of resources (not laggy even with all the particles), nice concept. A little to easy is the only reason this doesn't get a 5/5. A sequel would be great.
Just to stress something that can happen really easy in flash (and you will never know it sometimes) It is case sensitive. if you were to use. healthMeter.Bar or HealthMeter.bar etc it wouldn't give you an error. Have to be careful of the typos.