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Ferdthinulex's Comments

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Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jul. 11, 2012

Rating: 4

Fiery Aura can activate now even tho' the flight creature cannot attack it coz of its Hideout?? So you define "Attacker" as the one performs attack, no matter it's successful or not?

Developer response from bytex

Yes, a creature with Hideout can attack back with Fiery Aura even if no damage was dealt.

Ultimate Assassin 3: Level Pack

Play Ultimate Assassin 3: Level Pack

Jul. 08, 2012

Rating: 1

if those gaurds just stay near and always with the target, mayb u can think of setting them just standing still, with line of sight directly pointing to the target, then all will be awesome =.=

Berserk: The Cataclysm

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Jul. 03, 2012

Rating: 5

nowadays the drop rates of rare+ cards are really low

Developer response from bytex

The drop rate is still the same as it was from the game beginning.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jun. 06, 2012

Rating: 5

ofc i know that after losing thrice, random opponents will be switched. But what im suggesting is, if players think its too hard, after losing once, they can decide to rematch or switch to other random players. Let them have this right to choose and to be honest thrice is lil bit harsh. I dont like things to be too easy nor too hard. Just make things decent but challenging, it is way to keep a game alive.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Jun. 04, 2012

Rating: 13

Suggestion: If a random opponent is too strong for us, like from random friends, random players, I think it is reasonable for us to switch to other different random players, instead of keep fighting an impossible battle. The bill is that, the loser has already lost his energy once, it shud be able to try a new opponent shudnt it? So I suggest that, after lost once, players are allowed to rematch the same opponent, or switch to new one. This will be decent.

Developer response from bytex

We already switch opponent after 3 looses in daily campaigns against random players.

Berserk: The Cataclysm

Play Berserk: The Cataclysm

May. 27, 2012

Rating: 0

Not intend to spam, just made mistake of its element, not plain, its swamp. Soz

Berserk: The Cataclysm

Play Berserk: The Cataclysm

May. 27, 2012

Rating: 5

Anyone thinks that the swamp creature card "Arkhaal Lash" is way overpowered? Features of it: 0) Need 5 crystals [Not long time] 1) Super-rare [ONLY?] 2) Back Off [God my elite unit takes so many crystals to come out and it can send my unit back immediately...] 3) If your unit is already equipped, your equipment goes to grave directly but not reserve [Harsh!] 4) 7 HP [How many creatures are supposed to be sent back before killing it..?] 5) And Immunity to Lightning (WOW own much...) If you guys meet this terrible creature, you would know the taste of it >.<

Berserk: The Cataclysm

Play Berserk: The Cataclysm

May. 27, 2012

Rating: 4

Anyone thinks that the plain creature card "Arkhaal Lash" is way overpowered? Features of it: 0) Need 5 crystals [Not long time] 1) Super-rare [ONLY?] 2) Back Off [God my elite unit takes so many crystals to come out and it can send my unit back immediately...] 3) If your unit is already equipped, your equipment goes to grave directly but not reserve [Harsh!] 4) 7 HP [How many creatures are supposed to be sent back before killing it..?] 5) And Immunity to Lightning (WOW own much...) If you guys meet this terrible creature, you would know the taste of it >.<

Soldiers

Play Soldiers

May. 25, 2012

Rating: -3

After a few times of restart, you can no longer select your units =( what a bug

Arcane

Play Arcane

May. 18, 2012

Rating: 0

two more things, first, AI has wider vision and better accuracy than us? Second, got instant killed just after respawn? shud have initial protection like 3 seconds for it

Arcane

Play Arcane

May. 18, 2012

Rating: 2

good game, but quite laggy and even auto-walking occurs even if i dont press anything =.=

Berserk: The Cataclysm

Play Berserk: The Cataclysm

May. 18, 2012

Rating: 56

I like the idea of this game, but there are several improvements. 1) No point of clicking FIGHT when the battle starts (no other option to choose from) 2) There is always a loading time when switching to different pages. And the collection of cards is loading row by row, which is totally annoying 3) Really need an effort on the networking issue. If I am unlucky enough, most of my portal energy is wasted due to disconnection but not lost in battle. +1) Suggestion: The imperials earning rate is really slow and the number of campaigns is too little. Maybe new campaigns can be added weekly (or allow to redo some of the campaigns?)

Developer response from bytex

Thanks for suggestions. We plan to remove Fight button in next week. And we're working on improved page loading time. Can you, please, describe, what do you mean by "networking issue" in our game forum?

Stop The Bus

Play Stop The Bus

Apr. 14, 2012

Rating: -2

cheating much? why dont just make it a total fair & random game...

Top Defense

Play Top Defense

Mar. 22, 2012

Rating: -18

i rated it 4, but now 3 only. its just too hard.

Clash of the Dragons

Play Clash of the Dragons

Mar. 03, 2012

Rating: 2

this server cannot even hold several hundreds of ppl......? =.=

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