Fiery Aura can activate now even tho' the flight creature cannot attack it coz of its Hideout?? So you define "Attacker" as the one performs attack, no matter it's successful or not?
if those gaurds just stay near and always with the target, mayb u can think of setting them just standing still, with line of sight directly pointing to the target, then all will be awesome =.=
ofc i know that after losing thrice, random opponents will be switched. But what im suggesting is, if players think its too hard, after losing once, they can decide to rematch or switch to other random players. Let them have this right to choose and to be honest thrice is lil bit harsh. I dont like things to be too easy nor too hard. Just make things decent but challenging, it is way to keep a game alive.
Suggestion: If a random opponent is too strong for us, like from random friends, random players, I think it is reasonable for us to switch to other different random players, instead of keep fighting an impossible battle. The bill is that, the loser has already lost his energy once, it shud be able to try a new opponent shudnt it? So I suggest that, after lost once, players are allowed to rematch the same opponent, or switch to new one. This will be decent.
Anyone thinks that the swamp creature card "Arkhaal Lash" is way overpowered? Features of it: 0) Need 5 crystals [Not long time] 1) Super-rare [ONLY?] 2) Back Off [God my elite unit takes so many crystals to come out and it can send my unit back immediately...] 3) If your unit is already equipped, your equipment goes to grave directly but not reserve [Harsh!] 4) 7 HP [How many creatures are supposed to be sent back before killing it..?] 5) And Immunity to Lightning (WOW own much...) If you guys meet this terrible creature, you would know the taste of it >.<
Anyone thinks that the plain creature card "Arkhaal Lash" is way overpowered? Features of it: 0) Need 5 crystals [Not long time] 1) Super-rare [ONLY?] 2) Back Off [God my elite unit takes so many crystals to come out and it can send my unit back immediately...] 3) If your unit is already equipped, your equipment goes to grave directly but not reserve [Harsh!] 4) 7 HP [How many creatures are supposed to be sent back before killing it..?] 5) And Immunity to Lightning (WOW own much...) If you guys meet this terrible creature, you would know the taste of it >.<
two more things, first, AI has wider vision and better accuracy than us? Second, got instant killed just after respawn? shud have initial protection like 3 seconds for it
I like the idea of this game, but there are several improvements.
1) No point of clicking FIGHT when the battle starts (no other option to choose from)
2) There is always a loading time when switching to different pages. And the collection of cards is loading row by row, which is totally annoying
3) Really need an effort on the networking issue. If I am unlucky enough, most of my portal energy is wasted due to disconnection but not lost in battle.
+1) Suggestion: The imperials earning rate is really slow and the number of campaigns is too little. Maybe new campaigns can be added weekly (or allow to redo some of the campaigns?)
Thanks for suggestions. We plan to remove Fight button in next week. And we're working on improved page loading time. Can you, please, describe, what do you mean by "networking issue" in our game forum?
Yes, a creature with Hideout can attack back with Fiery Aura even if no damage was dealt.