Suggestion: When you have selected something to build could the available grid appear? Also, if you are waiting for a resource could the spot on the grid appear a different colour then red or green?
Suggestion: Could the items have some limitations on what mods are applied to them? For instance having the constructor with a firing increase doesnt really do it much good.
Suggestion: Since buildings are clickable, could information be added. Such as how long they are going to be affected by status effects such as corrosion?
Suggestion: When there are exact duplicates of something, why not have the tiles stack in the store? This helps us know if ships are the same. Also, could the stuff that is currently equipped be removed from the store?
Suggestion: When you build any shipyard why not have a low level basic version of a ship come out. Say the fighter bay starts off with the basic attacking fighter and up the cost to build.
This is an amazing instructional tool. Ive wanted to make a math based on for years but just never seem to get around to it. I had never considered making a programming one.
I would be nice to disable powerups that we do not want, and some of the behavior powerup's for the slots could be improved. And the small grabbers could go for the better stuff first instead of what's closest.
I like how the tasks once completed will allow you to earn the next one before the level has even been finished. And how they can be earned if youve already completed it (like buying upgrades) so they just keep going until one you havent met.
A tip to get more out of your turns, if you are quick about it you can move a gem to create a combo and then click on either attack or spell and both will occur.
I enjoyed the game, but frequently I found that both coins and mana bottles were buried under scrolls which I was trying to save. Is it possible to add a collect coins button which picks them all up. Then two buttons for mana bottles, the first one will collect only a single bottle, and the second will collect as many bottles as possible without wasting any bottles (example when you go over your max mana).
So creatures that are not damaged by magic can still be killed by them. And some special creatures are not damaged or killed without it saying anything.
I enjoy the game but I can see room for a few changes to make the game more enjoyable.
First, after you have built one of the shipyards being able to change the type of ship being built would be nice. This might also be a good idea for the turrets as well?
Second, being able to see the build grid would be very nice
Third, having the map larger then the build area would allow us to make full use of the build space. When we start close to an edge I find that the controls prevent me from using all of the build space
I would suggest adding the feature where your units are displayed on one side of the screen with enemy units on the other. Have the icons clickable much like the unit for movement, plus its easier to see where your units health.
Decent game, but the lack of plot or missions or something for a back story hurts it. All that happens is the same waves come over and just get a little stronger. It was too easy to get all the weapons and there are no upgrades. But I see promise if the game is expanded.
And the description mentions survivors. I dont see anyone living other then the person you start with.
The lack of a pause also hurts.
It's no wonder dream world is in trouble when the main protector (Guardian of Dreams) seems to be inferior to the creatures when it comes to HP and damage.
Yeah that was just a bug with the store.