Lvls are useless if I need money to buy upgrades. Also, increase casting speed for the mage doesn't really do much, it would be better if you could increase distance instead.
From what I remember, this happened on lvl 93 on normal ( or the 92), and lvl 10 at hard. However, this happens a lot to me so I can't remember every time it occured. If it helps sometimes I literally just started the game and I would have only 2 stars, then I did somenthing and got 3 stars again. Then I would lose a star and the cycle would repeat, but this did not happen as often as the score not updating.
Ok fernando, we will review those levels scores. Regarding the stars indicator, it's working as intended. It displays in real time the amount of stars you would get in case of finishing the match at a given time. The amount of stars depend on many factors (playing cards, killing opponents, using abilities, own HP, etc...) so that's why you see the stars increasing/decreasing constantly. Finally we are looking at the score not updating issue and will post about it when we find it. Thanks!
Lvl 10 at hard, I won in 2 ROUNDS, didn't get 3 stars. However, in other attempts with 2 rounds I still had 3 stars ( lost it cause I coulnd't win in that round). And this happens a lot. You said I was close to getting 3 stars on another comment, BUT IF THE SCORE DOESN'T UPDATE IT'S KIND DIFFICULT TO ACHIEVE 3 STARS, DON'T YOU THINK? I'm done with this game. Incredibly frustrating, the more I play the more disapointing it gets.
I'm sorry to hear you are not happy with the game progress, fernando. We haven't heard about the scores not reaching the server issue in a very (very) long time, we will take a deep look at it to see if we find something about it, if you are still interested, it would be helpful to receive some information (when did this happen, which level was it?). Thanks
Thanks for you response, but that's the problem, I started with 50HP and ended up with 54, but didn't take the 3 stars. Also, there were other levels where I healed myself but still ended up with 2 stars. In my experience it doesn't matter how much life you have in the end, but how much total damage it took. If it was not supposed to be that way, I would reccomend you look into it.
Hi fernando, you are really close to getting the 3 stars we have reviewed the scores and they are ok! We encourage you to perhaps try experimenting with different decks to get the best performance!
Hey fernando, we reviewed the scores of the level 93 and you should be close to getting the 3 stars. Bear in mind that in Survival mode levels, killing the opponent and ending up with more HP than you started with (by using healing cards) are very rewarding actions.
Pretty bad game. Played for a few minutes and already have nothing to do. You lose, has to wait for your ships to rebuild. There's literally nothing else to do except for waiting. Slots are way too expensive for those that don't pay. I couldn't give a good rating even if I wanted, there's no game to play. Press fight, confirm the result, press fight again if you won, wait if you lost. There. Even idle game has more action early game then this.
"to avoid progressing way too fast"
progressing way too fast on what? There's no end goal. Also, you increased the xp required to advance, but the RP cost still high. Your game got even slower now. I'm done playing.
It's boring. At lvl 746 I have nothing to do, everything takes a lot of time. The bird is the fastest thing to do, and yet I press one button only 1 time per hour... It's boring. And the worst thing is that I have to keep the game open if not the event doesn't progress, but at my stage I have to keep the game open for at least 8h to get the reward. You have an idle game where you doesn't have anything to do. Boring.
Was the adventurer doing something else (such as exploring) when they left? If so, that is a known bug/limitation. Exploration and Travelling right now store what time they complete in the save file, and check if the time is later than that time when it's loaded. I'm debating what the best way to handle post-exploration exp is, perhaps I'll just subtract the maximum length for an exploration from the offline time for explore exp. For travelling, I may just grant a static 1 exp/sec if offline time is greater than 10 minutes. (Since they won't have the facilities to train)
37h off offline time, 2 rogue went from lvl 15 to 19. 1 went from lvl 10 to lvl 10... I guess he doesn't wanna lvl up anymore... Also, Woodcutter lvl 80 produces 11.1 wood/s, it costs 12m to upgrade... Not worth
Woodcutter 80 can produce a bit more than that (closer to 16/sec), but the values grow like that to be impractical to upgrade it that high until you get later in the game.
My adventure was stuck clearing a dungeon, I re-load the page. It fixed the issue, but then I lost 2 lvls of warrior hall...
Also, is Guild Hall lvl 2 the mx lvl? Because I can't lvl up anymore, and my gather rates are all mess up cause I didn't know about that... Completely lost the will to play with my 2 lvl lost
The warrior hall bug is fixed in the next version (it's saving the museum's level for the warrior halls), I'm making a build just to fix that bug right now (which should be up in a few minutes) (Edit: Warrior Hall bug fixed)
Your damage and health point still increases with level up. Try prestige for pile up skill points because mastery tree almost finished.