This game is underrated, it's grindy in a stress relieving way. I'd like it if each area had multiple hills or 'planes' in the distance where you could drag and drop your ducks, so it would be easier to feed a specific duck or check its stats while the others are on a different hill. Some way to unlock playing each minigame indiviudally to train would be nice too.
Eh. It's always absolutely superfluous to add characters which automatically walk around a map to an idle game. It just feels so cheap and tacky every time.
I lost my save about two days ago, and since I started replaying, I keep getting so many reward chests every time I reload to hometown. Up to at least 11 I think.
just started replaying it since I cleared my cookies, and it feels much better. The heart columns, which I'm fairly certain are an addition, are totally great, and much easier to logic with than the heart tiles.
Not very good. To be honest, you made it... too easy. So collecting extra food seems pointless since your crew doesn't share it. You just have a bunch of people who only seem to give you stuff.
The click only trials are broken, you get them whether or not you buy other buildings... and the earn gold from buildings achievement is way too much late game, like your at ai when you need ak, after waiting hours. And the earn gold ones are conversely, too easy, only taking 10 or so monsters to complete.
I think the game-authour's a little unaware he added a "minimum drop height" mechanic to his abilities, meaning you can't use them early game, but still get the penalty of the new balanacing. I'm not actually sure what to do, if improve my tubes, I'll probably get stuck (and won't be able to reset with 0 meta-energy).
What do you mean with the "minimum drop height"? Abilities are usable from the 1st improve, activation height is total height traveled down by the ball, not your tube height (so if you have tube of height 500 and activation height is 7000, then you need 14 full ball jumps to activate ability). We'll re-verify the balance with different play styles, but you probably shouldn't get stuck even if you don't play optimally.
Fun but the fact that hold the mouse down on a shop button for too long counts as buying is really annoying. It should only buy for a click event, not a mousedown event tbh.
Apart from the stupid events feature, my main problem is the stupid fact that one kind of the same forged good is worth more than another kind based purely on what material is switched in. It makes me want to wait for a fire so I can turn all my rock into boots, then switch to silver to sell them all.
What were the idiot developers thinking when after your first battle they drag you into a stupid tutorial on boring crafting and farming mechanics. It makes me drop the game very quickly.
Only if youve got saving problems. And if you research deeper you can probably just set it for Kong. Or, wait a little bit, Cloud Saves coming soon.