Turn 2, lots of people very different culture arrive... turn em away = war or accept them = -50% culture for 50 turns. (yes i save and got the same thing at the same point... ) either way = lose the game immediately because you don't dare work to rapidly increase population by farming. This game is a total loss because its 100% dependent on not being SCREWED by the random events. And you can count on getting screwed.
Badly unbalanced by the ghosts that go invisible after one hit. If you are going to have invisible enemies you need a detect invisible tower.... or you just suck ass for putting the invisible in the game.