max level you can kill is not where you make your best money. Best money is appx 15% to 20% below max reached. The target should die within 6 spaces after it enters the map. Fast kills are better than high value targets.
upgrade purchase system doesn't let you choose which upgrade... it buys something else when you click "accept" I chose reduced cost for clicking a bot... it bought zaps humans when switching lights. Programmer fails.
Should fire at FIRST not LAST enemy in range if we can't set priority. Towers ignoring the one most likely to cause you to lose and nothing you can do about it = very stupid.
Thousands of money that I can't spend... and can't upgrade towers from level 0
just filled the map with lev 0 towers and left the mouse in the box...
Needs better instructions.
Left over money should be part of score.
What's with map 5 being heavy ranged enemies with the player having NO OPPORTUNITY to buy ranged units yet?
Fail in the game progression. - 12 stars if it was possible. What moron gave this more
than 1 star?
Too slow to have a moved tower become ready to fire... much faster to sell it and build new. Moving a tower instead of selling should not be a penalty.
Yes. I made a game that goes to short-scale septillion, with SI-prefix Yotta from the International System of Units. I can count to potato.