I hate the land of giants... can't jump over the sharp inclines and can't climb em. If you failed to put the majority of your money into jumps you're screwed.... but jumping slows you down in every map before that one.
Room "sometimes the only thing left to try is shift" game errors out. When I shift back to mormal there is text on the screen :"if(shiftman.hitTest)fakedoor" (and a few more lines) I am standing at the exit door... and it won't open but I can still move.
max upgraded hero side... +30 range, damage and speed towers, +20 range damage and speed hero... and the stupid things still shoot the guy furthest from the exit so I still can't keep them all from escaping on 3 maps. (usually the escapee is within the first 3 waves... which is before you can upgrade enough to stop them through overwhelming power) Arrow barrage them and the towers don't upgrade so you just have more escapees later when you run out of energy...
needs the priority option closest to exit. closest setting now = closest to the tower. I've got archers that seem to be purposefully letting enemies out when they SHOULD easily clear them all. But noooo... they have to aim for the one FURTHEST from the exit instead of the one that is getting away because its 3 pixels further from the archer.
Among the stupidest games ever devised... just played it enough for the daily badge. Hopefully they will never give another daily badge to a game by the person who made this.
Hero's way... 3 entrys, 3 exits, no reliable path for anything... and unlike most tower defense games you can't block paths to create a choke point. -4 for that map.
He "upgraded" the game... and now I have a tower sitting NOT SHOOTING as the enemies just cruise right on by. its not shooting at something else... its just not shooting AT ALL. Moving it doesn't help... and no, its not a wall. On hard mode... miss one enemy and you missed getting energy to buy more defense and ... you lost.
Creative revision of the classic Chess. Takes a little getting used to... but once you figure out the AI is a sucker for a sacrifice its easy. RE the suggested capture a piece = you get to use it... it would unbalance the game very fast. Get a couple of pieces ahead and you're unstoppable. 4/5 because graphics could be better and AI needs work. It'll take years to figure out the possible strategies...
What are these "requires ____ standing with ____" things that I can't activate? I've tried every combination of towers i can come up with and they still say I don't meet the requirements. Give instructions on how to make these combo required things work.
Decent TD game. As normal... best to build just a couple of towers and upgrade to max before buying more. Nothing really new aside from the names of the towers. Graphics are a bit primitive. 4/5 Its good... could be made better.
would be much better if there was room to see what you have completed AND the peices at the same time... Having to slied what is already assembled almost completely off the screen is annoying.
its just a money grab... spend real money for game stuff or take months to get anywhere... Plus the card I was supposed to get for the challenge didn't show up.
Thanks for pointing out this bug. It should be fixed now.