timing accuracy needed for 13 sucks. ZERO margin for error on selecting when to jump to the up platform. ZERO margin for error tossing the hat at the second guy.
Bug: open 1 to 5 chests with nobody in formation and you get 1.80 e308 gold (infinite gold... you can max all crusaders and it still says 1.80 e308) Quite the boost for beginners who can use it while it works. (they'll fix it soon)
Mode of converting uncommon and higher into common materials:
Just upgrade a legendary with the higher material, then disenchant it. You get back a ton of common.
Several people working on charting the token drops. It appears to be a flat topped bell curve. Long space between drops early, appx 6 map levels between drops for most ot the run then late run they space out further and further again. https://docs.google.com/spreadsheets/d/1fXFzJfVZlo5qtt6xALUseYuQb7wHWf9iv_6bVOC-OKs/edit#gid=1336190139
Another (epensive) T5 talent idea: "Interest" on idols not yet spent for talents. Start it small with small, expensive, incremental upgrades and base it on time, not per reset. (because per reset would have people doing rapid resets to abuse it)
When the e308 barrier is broken: Add T5 talents. such as::: T5 passive: Healing, characters heal 2% per second per level, max level 25.
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make the T5 talents expensive but worth it
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And with the T5 healing... have constant area effect damage vs crusaders from the incoming enemies map 1500 and above.
(buy healing talent or you aren't going much further )
Yup, the players are pretty awesome.