Definitely need to consider that a manual bomb release would be a bit less annoying for players. As it stands, the game *is* possible to play, just not in an enjoyable way.
Games was flying quickly before, but with this latest patch it positively crawls. Please consider an option to reduce quality to allow at least minimal performance.
Whatever enjoyment that could have been gotten from this game is now dying rapidly. I completely understand the need for balance, but this nerf is soul destroying. I am Vet level 6, meaning the critters are tougher, which in itself is cool. Having a critter the same level as me do more than double my maximum hp in a single shot because it is now 1200% tougher is not.
@RobynHoode - just click the same button again that you used. eg; You click upgrades to get to them, click upgrades again to exit the menu and return to the game.
When you get to ludicrously high levels it would be a huge benefit to be able to enter the integer for what level you wish to fight in. You don't get much wood or coal in level 3000+ so it takes FOREVER to click on the level choice to get it down to say level 59 or so to get more materials, then it takes FOREVER to click it back up to a point where you get more than 1 xp per kill again.
Played it a while, made it to level 60. Saved the game, closed the window and came back 30 mins later... to a new game, no save. 4/5 for being a decent idea for an idle game, but 1/5 for the dev being a moron.
@Fuzzerker - select a level (like Episode 1) and click the blue boxes under "jetpack" that are labled 1/3, 1/2, 3/4 or full to get the jetpack achievements.
@smurpht12 - same for me, the far right side of the screen is hidden under the kong tabs. All I could make out is "it's your turn, and you're being at"... I clicked and dragged the screen to the right, and it scrolled so the green "next" box shows. Hope that helps.
Weird. Game wouldn't load in Chrome with Flash 11.5.31.2 until I installed Flash 11.5.502.110 for IE and relaunched Chrome. Now it works in Chrome, go figure.
Outpost takeover is a decent feature, but for the love of god put a freaking limit on it. Loaded the game today, all 5 of my outposts are gone. Actually every outpost visible on the entire screen is now the same player all built up with what must be thousands of shiny per each of the 30 bases I could see on the screen. This is just one of the little things that kills games like this.
in the next patch it will check if you have correct data before import :/