@Terzak yes, I'm well aware of Adobe's and Google's agreement. :( I'm using IE only for this game, but still there are issues. I'm only interested in general game programming and have no interest in Flash. So, I don't really know how much is Flash's fault. But I'm sure there is a CLEVER way to make efficient graphics that even FF can play. :)
The lags are terrible... and weird. Why would the screen show half the pictures? I cannot believe that my computer is sooo slow that it can't calculate the position, movement and logic of the cards. Otherwise I wouldn't be able to play some RPGs online. So, it must be one thing: bad programming. I would like to have more loading time and less lag time. Load nearly everything in my computer and let's have the minimum tranfer load just to synchronize the moves of the computer with the server...
@Terzak The amount of skill points needed to unlock new levels also greatly increases per level. Although that's what forces you to plan your strategy and not take all badges (Favor to payment). The amount of Legacy Coins needed to buy the minimum of Packs, Skill Points, Energy and Brawl time (let's say 2 Prestige, 20 times Energy and 26 Skill Points), isn't even close to the amount you get free. In fact it costs more money than someone would invest in this game. Bottlom line, I wouldn't pay for this game. Suggestion : Can't you put some content on the client program? Because the game lags like hell everytime. It's not like I need every time to download the images of the cards etc.
The reason this game is popular is its scenario. It is the weirdest scenario I've ever seen. And the game manages to leave the ending pretty cloudy. It's the same stuff that occured in the Harry Potter books. Each chapter left you many questions about the next. 5/5 just for the scenario.
Although it's a bit disturbing to find out about the week 2 release sooo late. :P :D
For all the comments about coconuts there is a goood explanation.
He is tired and cannot open the box. But, you know, the motivation of eating gives you strength. So he is actually able to catch coconuts. And not only that, but he also needs the bowl to throw it like a frisbee and get coconuts to fall (strength for that included :P). Also, this is a special type of coconut tree. Out of 25 coconuts, ~20 are bad. That's why they are being smashed so easily.
See? Perfectly logical. :D
5/5 when I see it :P
Really good looking till now. :)
I hope that one day (day 134- not too much programming eh?) I will have a hotel on this island. :D
There is a simple way to defeat it (though I would not use it). Write down in a paper where red goes and then just follow your notes. This can be prevented by having the red doing random moves.
I understand that now the moves were chosen for each level (ex. passing all spots upside down).
So this "random" I'm talking about can be not so random :D. You can set a type a type of course and have somewhere a randomization. :)
Great game. The music I suppose has something to do with the second chance (in life). It would have been better if there has been more challenge in it. Level 3 and 5 were great. It could have combinations of two or more swithes that should be changed many times till you can pass all the walls. Example : You change the first, you go as far as you can. Return back, change the second, go further away, return, change the first again... etc.
Thanks Filha! I'll get started on Week Two as soon as possible.