cool concept.i played the game till the end, i felt a deception when i reached the end. I was expecting something...an end...well at least something simple that mark the end more then just reaching the end of the line. Maybe the caracter should yawn, sleep on the ground and fade to black. idk...just an end a little more "ending".
couple things i gave you 5/5 for concept. for combat, maybe i will get better but fighting the goblin is hard, i have the impression that i should hit more often. i mean i am in front of him i click, the character swings and i dont see the message nor the sound telling me that i have hit, feel wierd a little.
first thing i tried when i saw the instructions about 'long sword' i tried to create something else. i created a door. then i tried to salvage but the salvage option was disabled, reload and everything ok. i really think that you should try to add a lot of objects to be created even if useless, just for fun.
camera i dont know if you plan to add control to adjust it but i think that would be the right thing to do.
ok enough for now, going back to play.
i dont see any difference from using both Bless and using an accuracy potion
how can i get a 86 on D100 after applying bless or potion and the to hit number doenst change. i just dont understand
level 3 boss really too easy, some text is selectable, but story is great so far and graphics: wow. i dont get it for the ranks...lvl 3 completed and not a single star yet
well it should have an achievement for going through the tutorial, and ....well...some objectives of some sort to do after the tutorial. At the moment, this isnt a game but art, cool, but not a game.
i think there is something missing to this good game... a real ending. An ending that you get after getting all good and bad 'achievements' maybe, where you dont loop back again.
really great game but cant get the badge, played from start to end multiples times, watched credits till the night, gone back to main menu...no way to get it