I find it rather odd that people can't complete this. I found the mashing to be relatively easy. You can get a lot more lift with even spamming of both keys, going slightly faster with one over the other. It makes moving the large blocks around much easier since even if you hit the top of the level, any amount of vertical momentum is conserved and sometimes amplified to give you progress even indirectly toward the platform.
Great game, simple idea, elegant execution on a concept. Well done.
Three Final Tech Gloves, Three Final Tech Armor, One Enemy Info Goggles, One Lucky Cat, Three Final Tech Cutters, Needlessly Hot Pot Suit, Two Thunder Consumables. If you can get the money for it, that will get you through any insane fight and through the other two modes literally without moving your mouse.
To the developer. You were not sure as to how to add a compare function. I'd say the best way to do it was to be able to mark which item you want to compare against. Add a little check box next to each of the eight accessories, you can pick which you want to compare against and when you scroll over another accessory, it'll auto compare against that. Same for consumables and droids. The suit is easy, it'll just auto compare. The check box can be stationary for each slot for each item type till you decide to change it so it's very easy to see what you're comparing and easy to change it.
So I found a rather amusing glitch. If you use a bomb to finish the game, reaching china, your guy will try to fall into any open space you created while also falling to china and when it flips around, if there is a mole there, you'll hop onto it and it'll eject you into Chinese air space where the mole will begin his duties, digging line by line through the sky and if he ends at just the right spot, your guy falls back into the hole and just keeps falling. (I bombed my way all the way to china in this instance, I wanted to see if I could.)
Is it possible that we can have the option to sell a specific amount of something? If I'm at a station and I need fuel but the prices there aren't good but I need the money to buy enough fuel to continue, it kinda sucks.
So I've got an idea for a feature. The game should recognize the units in the first and second lines and save them so that when the battle ends, if there are more of those specific units in the reserve, it will replace them after the battle so you have the same formation. It would save a lot of time and annoyance between fights. Just an idea~
So here's an idea. What if we could buy artifacts for some crazy amount like... 1500$? Would make it easier for us 100% junkies to get it done and make it so money isn't useless after you buy everything you can with it.
Really a fantastic game. I liked it a lot and then, as it has to everyone else, it bugged pretty hard. Made the game unplayable and of course, it wouldn't load the game. I was having a blast with the simplisticness of it. One thing I can say it that I'd like to see the floors change a little more. When you make an IT Lair. It should have all the lights dim to near black, have gaming posters all over the walls with just the glow of the monitors for light. That kind of thing. As much of a change as we saw with the janitors floor.
I feel like there was a lot of un-needed stuff in the levels. 50% of the time, I could skip an entire part of a level simply by doing the obvious, no trick jumping needed. If asked, I could make an example of this on at least 5-6 levels. Also it was far too easy. 90% of my deaths came from trying to do the levels faster then they were intended or trying to skip parts all together. I like the uniqueness of movement though, it's always good to have something like that in your game. I say you should make a second one, keeping the 'puzzle' part of this in mind as well as your audience. We aren't a group of 5 year old's here and I'd like to see that difficulty reflected in the game.
I love how ZapSnap10 thinks that lvl19 is impossible. Lol. Go Zap, try any of the levels after that. You'll say something along the lines of, "OMGFTW, HAXORZ EVEL GAM". Heh.
Lol! I may be a bit rusty on my morse code but I know what they said.
– -- --- .-. ... . -.-. --- -.. . .. ... -... --- .-. .. -. --. - --- - .-. .- -. ... .-.. .- - .
Means=
Morse code is boring to translate
you can sell qty in market, but not in refinery. you can buy as little or as much fuel as u can hold.