I'm looking looking looking, breathing, looking again, feeding the birds, hey I'm still alive, drinking smoking drinking, beating up granny, eating mushrooms, hey I feel funny. Feeding the birds again, eating, falling asleep, ok I think I'm ready to play.
Sensitive controls, too narrow roads, too fast, too much restitution to hitting walls, can't get to the real end, too short, pretty much too easy, the last level, kind of challenging when the car and screen moves around and a moving block, but still too easy. Horrible car graphics, bad reflection on the blocks. A few things that may help could be a 3D forward view, where you continuously go forward with increasing speed, actual ending points, bigger roads, enemies, ramps and jumps, and best would be a way that you die or something and go to start.
The autosave feature does seem like a good idea, but one thing that you might not think of is that if there was an autosave feature, then you could lose your pet. If you are in a battle, and is running away while your pet hold them back and dies in the process, it will save and you lose your pet.
The biggest issue I see by these comments is the stamina limit, it is too small, it may be the biggest issue, perhaps not. Some approaches we can use is first, at every level up, they gain 1 stamina, so that at lvl 1 he/she has 5, then at lvl 2 he/she has 6, 7 on lvl 3, 8 on lvl 4, and so on. Another way could be that stamina recharges faster, such as instead of 1 about every 3 minutes, it could be 1 a minute. One more procedure could be that battles do not take away 1 full stamina, perhaps it could be 0.5 every battle. Rate + please.
Needs more inventory slots, most likely the main flaw, perhaps not. Some methods to help could probably be buying them, and every inventory slot bought escalates the expenditure, such as the first one costs 50 gold, then 100, then 200, 400, 800 and so on. Another way could be equipped items do not take up inventory slots, so you would have a few extra slots. An additional way is at level up, you would be rewarded will another inventory slot, so that way as your level increases so does your inventory space. This is not perhaps a method, rather than a change in the calculation of how many items you have, you start off with 100% inventory space, and when you put an item in (At level one, when you just start) the amount will reduce to 90%, so at level one you have 10 inventory slots, and at level two, for example, if you had 50% inventory space left (5 items) then it would be 75% inventory space left, after that, if you still had 5 items in, you would have 87.5% left. Rate + please.