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firxen's Comments

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Smurfs' Last Christmas

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Jan. 23, 2013

Rating: 0

Timed puzzles are really annoying. Other than that, good game.

Pink Room Escape

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Jan. 22, 2013

Rating: 0

I struggled to find any part of this game that *wasn't* buggy.

Under Bridge Cave Escape 2

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Jan. 21, 2013

Rating: 0

Reasonable game. The in-your-face music with the truly horrible looping makes it really difficult for me to play without muting it.

Escape from the Living

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Jan. 21, 2013

Rating: 1

We have to click the right little circle in a pile of little circles? We have to use an unlabeled brown thing in the air above a cupboard? No thanks.

Escape The Classroom

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Jan. 21, 2013

Rating: 4

Multiple puzzles with similar formats (colours, four digit codes, etc.) are annoying. Every time I think I've worked out a clue I have to try it in a few different places to see which puzzle it's for.

JumpingLine

Play JumpingLine

Jan. 15, 2013

Rating: 2

Incredibly frustrating, especially when I have to keep waiting around for blocks to move so I can try again after being killed.

RolePlay: The Coliseum

Play RolePlay: The Coliseum

Jan. 09, 2013

Rating: 2

My biggest problems with this game are the annoying control system and the lack of feedback. Clicking the mouse button attacks, but only with a ranged weapon. Jump height appears to be random. Weapons suddenly disappear with no warning, and there doesn't seem to be any way to tell what the difference is between them. Enemies that stun you and then hit faster than you can recover or escape are incredibly frustrating, especially when then level design makes it *very* likely that they'll get the first shot in. Combined with the control and feedback issues, this makes the game unplayable for me.

Developer response from shadow212

ok here you go: all weapons disappear after 20 hits (except the ones you start off with), use space to use the melee weapons and the mouse gun( the one that shoots arrows) you can aim with the arrow/mouse. you can stun enemies by jumping on them. it was made hard to last quite a long time.||use shift to use the shield (helps stop lots of damage), that clear things up?

The Case of the Mysteriously Missing Hat

Play The Case of the Mysteriously Missing Hat

Jan. 06, 2013

Rating: 1

Nicely done, sir. Please make more games. :-)

Killer Escape

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Jan. 02, 2013

Rating: 0

Very nice. The puzzles were about the right level of difficulty and there was a good balance of non-obvious items without any pixel hunting. I could have done without the locker incident. You created an appropriately creepy atmosphere without having to resort to sudden shocks. (Still well worth a five star rating, though.)

Farm Time

Play Farm Time

Dec. 19, 2012

Rating: 9

Too much unnecessary micromanagement, not enough interesting variety.

Spaceship Escape

Play Spaceship Escape

Dec. 17, 2012

Rating: 1

The hidden buttons are really annoying. Rather think up interesting puzzles instead.

Developer response from Scarfufuh

Good idea! I will try to add that in and update soon.

Symbiosis

Play Symbiosis

Dec. 16, 2012

Rating: 3

Fantastic game. I'd really like to see more like this. The clean UI and tactical pause make it a pleasure to play.

Psycho Killer Escape

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Dec. 14, 2012

Rating: 1

The flashing makes the game unplayable. You don't need to stab me in the face to create that kind of atmosphere.

Pirates Restaurant

Play Pirates Restaurant

Dec. 14, 2012

Rating: 3

Level 6 seems to never end. After serving the last customer, the game just waits and I have nothing left to do.

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 12, 2012

Rating: 0

Altemeous: The key you're looking for is "space". :-)

Psychiatric Evaluation

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Aug. 30, 2012

Rating: 164

Really nice use of multiple interaction modes. I thoroughly enjoyed this game.

Mars Evolution

Play Mars Evolution

Aug. 30, 2012

Rating: 1

The interaction mechanism is really clumsy. Move-follows-mouse isn't really very compatible with click-on-things-to-interact, and click-for-jetpack is definitely problematic.

Awesome Tanks 2

Play Awesome Tanks 2

Aug. 01, 2012

Rating: 0

Nicely done. Reminded me of the good times I had playing Battle City in my youth.

Elemental Balance

Play Elemental Balance

Jul. 31, 2012

Rating: 2

Great game, thanks. It managed to hit just the right level of difficulty for me -- challenging without being frustrating. There was one (minor) exception to this. The herding level (sky 10) requires precise placement and detonation timing, which I was unable to manage consistently. It would have been less frustrating with time bombs making the timing consistent between runs and allowing me to tweak details without the blocks shooting off in different directions each time I clicked. This didn't really impact my enjoyment of the game, though. It just struck me as a bit odd that only one level required this kind of precision.

Developer response from squidsquid

It doesn't necessarily require timing precision but it depends very much on how you approach it. This level has more "degrees of freedom" than almost all other levels, in that you can try different strategies and there isn't one solution or a "puzzle" to solve. I agree its quite hard and actually using the timed bombs making replay easier would make sense :)

The Epic Escape Of The Carrot

Play The Epic Escape Of The Carrot

Jul. 18, 2012

Rating: 1

Nice. I'd like a way to skip dialogue I've already seen, though.

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