"These are the levels you sholdn't try to get 0 deaths:". It sounds to me like:
1. You don't love Jelly's Enough
2. You're Unable to do tight moves (as described in the game description)
Well done solitare game! Will play sequel when released and badges added. Nothing needs to be changed, I like how the pile loses cards as I draw, I can't imagine people just using the image of a single card as a pile... so 2 dimentional.
Just as bad as the first one.
Why has this game been badge of the day twice when both badges were ridiculous. The first badge I remember most people had the medium and the hard badges before the easy badge of the day... and now there's this...
Well done. This game does an excellent job of teaching some basic programming knowledge and forces the user to not make sloppy mistakes, use helper functions, and to not repeat code. The best part is that the user doesn't need to worry about syntax and other minor things that are so heavily focused on, when programming, they forget what they are trying to learn.
Don't stop here!
20+ minutes for an easy badge? And all i did was stand there upgrading. Beating an upgrading game has usually been a 'medium' badge. Why get so little points for such long time investment?
I've noticed 2 bugs with this game.
1. Sniper headhsots sometimes miss.
2. When there is very little of a planet left the AI / Player can shoot through the ground, This makes the you or the AI impossible to kill, since everything goes through you.
Thanks, nice game ^.^
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