Psihopathis, the problem we have with Dim's castles is not the difficulty of his levels, it is that the difficulty is fake. Dim considers pinpoint clicking accuracy to be a good puzzle, when really all it is in practice is tedious; his last castle, Fire and Lightning, is easily the best of them because it can actually be solved without falling back on restarting the level again and again until the appearance of the castle is burned into your retina.
In my opinion, a decent map is one that can be solved with enough thought to be interesting; Dim's "puzzles" have readily apparent answers that call for repetition rather than intelligence in their solution.
Really, if the best argument you can come up with is "Dim is smart and you are dumb" you should really reconsider your position.
It would be nice if some kind of hotkey system could be implemented, to save having to select your various construction facilities and then jump back to the build menu.
To get the numeric achievements, go 3 1 4 2 5 3 0 1 2 3 4 5 4 3 2 1 0. To get Century and Longevity: get Longevity along with the numbers or Get Off Your Seats, and to get Century just repeatedly jump into the enormous thing above the spawn point to quickly rack up deaths.
Very interesting game. When you obey decisions, the world becomes defined yet colorless, but when you ignore them the world becomes colorful yet rough. Rule Of Symbolism much.
Sigh. 99 upgrade for everything, Rua has 99 proficiency with everything, beat Loki with every ship, beat final boss with every ship, all weapons purchased, all achievements. Game was too short in my opinion, but still 5/5.
It's rather entertaining that people think 'i can't sketch because i can't draw with the mouse'... Does the word 'scanner' ring a bell? How about 'pencil'? Snide aside, good tutorial.