One of things to keep in mind is that sometimes you need the fading momentum from entering a square. Notice how you wiggle a few times back and forth? Entering from the side, you wiggle side to side a few times, likewise, from top or bottom you wiggle up and down a few times. Sometimes that's the key, or only, thing to use to get you moving or bouncing in the correct direction. Yes, I know, the game is already hard enough and now you have to time the EXIT almost perfectly to start...
Concept, level design... Just great. I love you and hate you for those challenges. Even after 40 levels it stays fresh. Only one complaint from me. Although explosion, blurring and menu sliding in are nice looking it means that there is about 2 seconds of downtime after I already know I lost. Normally it wouldn't bother me but this is fast paced game and those two seconds really break the flow in my opinion. Let me fail faster :D Still 4/5
oved it. Hope the sequel is for challenging. Perhaps you do like 90 levels but split with 30 on each difficulty. Easy: 30, Medium: 30 Hard: 30. Or something similar. That way people who aren't very good can still enjoy self & people who want harder challenges can play on the other ones unlocking the next level. I Think a second one would be very popular if you made it where you can play community challenges/make own levels. Only complaint I had of this one was the lag at times.
Thank you. I'll try my best. ;)