natron, chill. because one person doesn't want cookies in their computer [most games use them to store info] doesn't mean kongregate shoudl kick them all off.
and that's most flash games on kongregate.
and Maxzwell, just make tons and tons of missile launcher things.
THEL's are underpowered, missiles are overpowered, AI's seem very stupid [they ALWAYS come in mobs. Missiles wreck these mobs]. New weapons in sequel please?
The game isn't that hard [the first 3-4 mainstream missions are the hardest], i found the "extra" non-mining missions far too easy, even on hard [i havn't unlocked crazy yet], largely because all enemies came in thick mobs ready for destruction through missiles.
still a good game 5/5, but excluding the new type of non-mining starts + idea to guard mobile platforms, nothing new in the game itself. Still very good, but if sequels contain nothing new, this could get old.
suggestions:
1. ability to shorten range of towers for a custom-fit
2. ability to plot a plan for drones instead of clicking 1 spot
3. ability to focus all energy produced in one structure/tower
my goose has been going for like half an hour [i left my comp behind after the items first dissapeared] and nothing has hit it. im up to several million in goose bonus points.
fix glitch pleaes?
extremely confusing, and overpowering suddenly, my enemy has giant scythes while i'm stuck with hammers and arrows? wtf?
last round i just clicked charge and did nothing else and won o.o
glitched: alot of the time, says battle finished (not in rounds where you kill bosses) and there's still enemies left.
and good game overall, just that glitch ^^. and maybe make the archer bots a little smarter?
and for all the ppl saying the game is hard, its not hard. they just fail =P
a tutorial should have you do something too, similar to the tutorial in this game: http://www.kongregate.com/games/CasualCollective/the-space-game
that game has a outstanding tutorial, if you could do something similar, then it would make understanding the game much easier.