While the game plays very well and it is a very awesome mix of dragons and volcanoes and tsunamis and spinkicks, it tends to get very boring a long time into the game. It simply is too easy. An easy way to remedy this problem would be to simple speed the title character up as the game progresses. As it stands, there is very little challenge later on.
This is gonna take me quite a long time. I finish a level completely in around 2-3 days and there are 12 levels... But i know i will finish it just coz its so damned fun.
At level one, i was like, okay. This is big but simple enough. Took about an hour to complete. Then i came to level 2 and i was like this isn't so bad. And then i got lost. And i was like wtf is going on >.<
Loving the game. A refreshing take on rather standard platform tropes. Also, love the guy dropping the signs around, predicting Clarence's every move, guiding him throug life. A stalker perhaps?
@hayman: If men can do it in all the other millions of games out there, why not women? BTW, if not the best implementation of gravity alteration, it is certainly the funnest. Kudos to you. game maker.
The breakout secret levels seem to be quite buggy. The ball often get stuck or goes off the map through the top leaving you stuck and forcing a restart.
A little bit of fridge logic: If the dwarf only requires endurance for the treasure, why not just lift weights or something... Of course endurance seems to be quite different from our understanding of it.
I was never a fan of score in puzzle games, especially scores pf these types. Its ever so slightly distracting and a completely unneeded challenge. If i want scores, i would rather go play an arcade game.