Classes are more powerful when the enemy uses them then why I use them... this is especially true with the throwers. The enemy does up to 40 damage first hit whereas i am lucky to hit 20...
Designing ai in this is way too complicated. It requires a working knowledge of programming logic that most people dont have. I actually know basic programming and it is still confusing.
This game is crap. Its 10 minutes of 3 second battles then go see if you can buy better weapons. Then wait about 5 hours and do it again. This game has such and interesting premise, and its got a bunch of cool background systems, but the whole point of the game is the battles, which they put absolutely no effort or thought into.
You need to make different bits for different amounts, the huge clouds of bits on the screen makes it impossible to see the bullets and small hunters, meaning you cant dodge them.
This game is insanely hard after the first row of battles... There are way too many rocks to keep track of, the rocks are insanely fast meaning you have to guess where they might go. The enemies are throwing 3-5 rocks in the time it takes you to draw a single line... It's a really cool game but needs some major balance reworking.
Way too easy, I hate repeating the first half just to get to the mildly challenging 2nd half. Maybe have a checkpoint at the half way mark?
Also, the increased jump height after the 3rd time, makes it really hard to stick landings on short platforms, and is never actually needed. I say remove it.
lol, maxed out shuriken plus maxed out rockets is horribly broken. Just spawn the saw blades then switch to rockets, and keep going back and forth to keep up the saw blades and win.
Okay... this game is not physically possible to beat. My last truck went at full speed without getting caught up on anything and still only made it to 300 meters left. Please fix all the problems, I have come to expect much more from nerdook.