the walkthrough does not show what the enemy does on level 11, when he takes over a cell it is suddenly and magically at MAXIMUM FREAKING POPULATION!!!!!
how do you keep the guys going deeper? no matter how much money i give them they wont go lower than fourth level, and to get them to go that far i have to spend almost as much money as you make.
cannot beat orcia with that damn baffler roost and the fact i NEVER draw any man producer cards on that level, and cannot beat gustav with his INSANELY BROKEN holy cards that wipe out my side of the board every few turns and those damn marching stones. tone down the difficulty curve some and i might come back to finish playing!!
the last half of the map is impossible to win unless you get the absolutely perfect combination of cards, which is nearly impossible (and this is just on easy!!). Make it so we can choose our deck and you will have a great game.
you should really make it so we can choose what cards we take into battle instead of it being random. The more cards we win the worst my randomized decks get.
Game is insanely hard, needs a way to upgrade your swords damage! as it is your sword is nearly useless (it does only 1-2 points of damage). Fix this to have a great game!
Thank you so much for making the grenades completely unpredictable, and for enemies that can sometimes shoot through walls, and for hostages that run in front of enemy fire!
hmm... I dont like that each level you have to start over like ten times trying to figure out the random combo of towers that level requires to beat it. But overall I really like the idea for the towers, but I just wish it was a little more open to personalization of strategy preferences.